A top down shooter in the same vein as 19xx, Sky Hawks is a bit more casual than traditional bullet hell shooters. We’re pleased to talk about our first commercial endeavor: Sky Hawks: Fighters in Time. The target platforms are: iOS, Android, and digital markets. The game is a throw back to arcade classics of the past. It combines modern graphics with old school gameplay. Like all of our games: The goal is to create a fun game that fits your busy lifestyle. As we build this game, we will feature several ‘behind the scenes’ looks at the game. The game will be shown in its ‘Work in Progress’ stage. This means that you get to watch the game evolve as it gets closer to completion. Game Features: Fight different enemies through several time periods Fun arcade gameplay with modern updates Upgrade your ship with new weapons and devastating power ups

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precision_bomber May 29 2013, 12:49pm says:

The tiling on the background is terribad.

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MarvinHawkins Author
MarvinHawkins Jun 4 2013, 11:47pm says:

Thanks. I'm working on fixing it.

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precision_bomber Jun 6 2013, 11:36am replied:

I'm glad you're still going on with this project.

I have a similar project to this, it uses the 3d environment. But a lot it is actually 2d(the ship and enemies is just animated images).

Currently, I put on hold, because of complications of the UI and the scripting of events happening on the scene.

I wanna see if I can fully convert it to full-on 3d. Though with the intention of filling the screen with bullets, I'd have to consider getting a good engine.

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MarvinHawkins Author
MarvinHawkins Jun 11 2013, 10:46pm says:

Thanks! I'm trying slowly but surely. If I had it to do again, i'd probably go 2D. In my case, 3D was my core experience. I also know that Unity (in 2009) wasn't great at 2d. I am happy with how its starting to come together, but this was supposed to be a simple project, but you know how it goes. :)

btw. I'm fixing the texture. I did it 3 years ago, and rushed it to prove the concept. Turns out the texture was 512x1024. I also used smaller plates to accomadate this. I'm redoing it as a tileable texture.

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I added a basic glow to make bullets more visible. The color scheme looks a bit more 'arcadey'. I like where it is going.

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May 21st, 2013
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