A top down shooter in the same vein as 19xx, Sky Hawks is a bit more casual than traditional bullet hell shooters. We’re pleased to talk about our first commercial endeavor: Sky Hawks: Fighters in Time. The target platforms are: iOS, Android, and digital markets. The game is a throw back to arcade classics of the past. It combines modern graphics with old school gameplay. Like all of our games: The goal is to create a fun game that fits your busy lifestyle. As we build this game, we will feature several ‘behind the scenes’ looks at the game. The game will be shown in its ‘Work in Progress’ stage. This means that you get to watch the game evolve as it gets closer to completion. Game Features: Fight different enemies through several time periods Fun arcade gameplay with modern updates Upgrade your ship with new weapons and devastating power ups

Post news Report RSS SkyHawks October Update

Latest update on SkyHawks Development. Demos and programming updates

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This latest update is all about laying a good foundation. I'm constantly learning just how complex a 'simple' top down shooter can be.

I participated in the October Challenge, as a part of the Ludum Dare community. In hindsight I probably bit off more than I could chew. I should have planned better, but that's okay. The October Challenge, has become the November Challenge. I will plan my tasks out much better this month. The goal is a new playable demo. I will be posting more frequent updates here as well.

Here's some of the stuff we did accomplish in October:

New Features:

  • Better GUI
  • New Level Tiling system - Can stream in level pieces on the fly
  • Piercing Bullets - New type of bullet that can shoot multiple enemies.
  • Bomb - Pressing the 'bomb' button releases giant globe of doom - this will need some fine tuning but it is a screen clearing ball of destruction.

Demo

This is an older build, but I'd love some feedback on what we've built so far.

Marvinhawkins.com

Controls: W – ForwardS – BackwardA – Bank LeftD – Bank RightSpace Bar – Shoots

Level Tiling Explained by Chris:

So my coder Chris, figured out how to dynamically swap out tiles. This will allow us to change the background on the fly. We can essentially go from a snow level, to a desert level on the fly. It's pretty cool, check it out…

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