The European 2.0 Patch mainly fixes stability issues and bugs.
- Game stability, reduces the unexpected crashes when playing, loading a savegame
- Car dynamics / helicopter dynamics Cars : better realism when a car hits the player or the -Non Playable Character, better behaviour of IA in trucks or cars.
- General improvement of IA: NPC and warrior IA, characters move when hooting, adapt their behaviour according to the situation
- Weapon balance, weapon upgrades correct, and at he Arms dealer, all weapons are available for purchase according to the design of the game
- Car's disappearance
- Collision : grenades do not remain stuck in walls when launched, prisoners do not remain stuck in walls when delivered, tree have collisions.
- Position of dead bodies has been reworked, animation of the jaguar is more realistic
- Player and Non Playable Player positions in the environment have been checked and no character appears in mid-air or stuck in one of the scenery item. Clipping issues have been solved as well.
- Missions : fixing some bugs. Bus drive missions : the money earned after completing a mission now corresponds to the expected amount which is promised before starting the mission. Whimpy mission: the objective is now complete only when Whimpy is rescued at night as stated in the objective. Missions which have been completed are cleared from the Missions Objectives Screen.
- Hints are now appearing opportunely
- Sounds which were missing (e.g. splash water) are now implemented
- Camera control when firing from Pirania
- Rendering landscape when flying on plane
- Some situations where user car gets lost
- NPC name which sometimes appeared in the list of vehicles
- In the list of vehicles, now the last car you were using is N1
- Snake which were able to bite you when crawling
- Too big moon has been readjusted
- Corrupted frames between AVI movies
- Windows look like dark squares when it rains
- Some doors disappear under some view angles on indoor levels
- Boat which appeared to be filled with water / Boat trace disappears and flockers under some viewing angles
- Some flickering carpets on federal base, flickering posters in city, flickering triangles when lit by flashlights on small river bridge
- Shadows of dogs
- Water and landswell now animated in 6th cutscene
- White square from car lights are no more visible on GeForce cards, white square is no more visible around moon at some days
- Grenades explode before NPC die
- Flowers in Granny's hands
- Tail of the plane touches the ground
- Music sudden volume change fixed
- Some localisation issues, mistranslations, missing speeches, text overlappings have been fixed
- Grass rendering and fixed flickering on hill tops
- Added cans to fuel different kind of vehicles
- Upgrades to repair weapons
- Support of non 4:3 video modes