A Rogue-like-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.
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The final UI mock-up before production begins on it. Each colour corresponds with a pick-up in the game world, letting you instantly associate a colour with an item for rapid reading of the UI.
Grey - Armour
White - Health
Yellow - Shotgun/Boltgun ammo
Blue - Automatic/Gatling ammo
Red - Launcher ammo
Green - Sprayer/Beamer ammo
Purple - Grenades
The green bar is your progress towards your next level, and the red number in the middle is the KILLOMETER. The green number is the player level. The kill notifications in the upper corner will have the raw text replaced with pictograms in the final version.