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A Rogue-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.
Explosives are an extremely important part of your arsenal, especially in the early game when you only have a couple of weapons, and they all suck. Operation is pretty simple; hit F to cycle through them, click and hold to determine throw distance.
Explosives draw from a universal ammunition reserve; no matter which you use, the same number decreases. It's also what is consumed by secondary grenade launchers. Explosive ammo is surprisingly common and you can carry quite a few at once, so don't be afraid to use them liberally. You'll need to.
Oh yeah, you aren't the only one who uses these. Grunts love throwing dynamite and stick grenades, while Sniper Hooligans like to leave C4 behind while they retreat.
In cycle order:
- Dynamite, ignited with your trusty lighter, explodes directly on impact. This is probably the most useful in direct combat. Right mouse drops it directly at your feet for an instant grenade jump!
- Stick Grenades have a short fuse, and detonate soon after. As these are physics-enabled projectiles, you can bounce them around corners. If you press right mouse, you start cooking the grenade, which you can then throw as normal.
- The C4 Bomb adheres to surfaces or enemies when thrown, and detonates with the G button at any time.
I'm guessing anything explosive can be used to jump one way or the other?
Yep. For example, if you try to do a dynamite jump in midair, the dynamite will just fall below you (which you COULD use to bomb people as you pass over them...) However, you could use rapidly detonated C4 to grenade-jump in midair as a form of double jump, or lob a stick grenade ahead of you for a multi-jump or something crazy like that.
Any explosive weapon is a potential rocket jump.
Not to mention the entire category of rocket launcher weapons (if I've interpreted the presence of the rocket ammo pickups right).
Correct. Rockets and explosives will jump you, as will a few melee weapons in certain context.