You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...

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Zip's Add-on For Blood! Episode 1: A conversion to Blood of 'Hollywood Holocaust', 'Red Light District' and Death Row', Allen Blum's excellent openers for Duke Nukem 3D Episode 2 (BB/CTF): Pac-Manic Depression, Gambit, Canal Madness, RIP HQ, Rest In Pieces II.

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Zippy's Blood Meltdown
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Guest
Guest - - 691,166 comments

I've gotten stuck twice in this mod. First, dropping into the vent in the beginning. There's no place to go. I can't jump out with the boots, I can't break any of the walls. I had to use the noclip cheat to get out of the vent.

Second, the next level I can't figure out where the fire key is to open the door. I can't get into the locked gate under the bar, says I need a key. I ran around pressing every wall and object in the entire level trying to open something up but I can't figure it out.

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Guest
Guest - - 691,166 comments

Tons of areas dont work :(
on e1m2 in the sewer you're stuck cus the door thats suppoesd to go to the bathroom wont open or explode. playing on bloodgdx

a lot of secrets just flat out dont work on e1m2 or e1m3

when you're supposed to get the knife key in the bar the door is locked and won't open and if you give yourself key via commands the door that it opens to the club is also locked!

level 3 has way too many machine gun cultists. You should probably swap out a few of em for brown robed ones. the electric chair part is super finnicky too.

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