You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
A short demo of the performance with my new approach to level decals. I will use this for blood and bullet holes etc. Here I'm adding 500 new decals per frame, at 60fps. So 30'000 new decals per second. I think this will be better performance than in the previous demos, but note that a lot of the previous functionality is not active yet.
Looks fun, in a very bloody way. :)
Oh yes, the capacity for blood in this game was just raised with 100s of percent I think :)
Damn that's awesome!
Yes I'm quite excited to see how it will compare when I've re-added all the features of the previous demos :)