A side-scrolling tactical 2D shooter that sets out to be challenging and to some extent realistic. The goal is to resolve situations where armed suspects and hostages are involved -- with as little bloodshed as possible. Inspiration is taken from the Police Quest and Rainbow Six series, while I add my own touch of blood and gore.
Now I have released the first demo! It demonstrates the features in my engine, but does not have any game-play.
Posted by isbeorn on Mar 15th, 2013
Now I have released the first demo! Find it in the downloads page or follow the link:
It demonstrates the features in my engine, but does not have any game-play. I think it's important to point this out so that you are not too disappointed at the lack of game-play. It's more correct to call it a sandbox or tech demo. I will start working on game-play after this and hopefully there will be results soon. I know I have some difficulties to get past before game-play can make it in, but I'm thinking about taking some shortcuts to speed it up. Things may look a bit weird meanwhile, but I think it might be worth it, and then I can return to polish the things I skipped over.
Already there are a couple more features that are very close to complete that I will likely throw into the demo in the next few weeks. Then I will put up a new version of the sandbox, but work on game-play will still be going on aside that.
Anyway, please download the demo, and if you encounter any problems or have suggestions please post them here and I will reply best I can. I hope you will enjoy it!