You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
I've separated kick from climb in the recoil animations, so now I can control them separately. Now I will be able to create recoil animations that are better suited for the different kinds of weapons.
WHOA! Dynamic ANimations! LOVE dat KICK/RECOIL!
When the Chef Said please wait atleast 48mins.
Ah haha so that's how he made a mess of the kitchen!
Nice recoil animation. :D
Thanks :)
Both muzzle climb and kick are properties of the weapons that I can customize. Then their intensity is actually calculated from the weapon's weight and the impulse of the projectiles. So the recoil is larger when you fire heavy slugs from the shotgun (like above) than when you fire buckshot.
shut up and take my money!!
I will try :D