You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
Some of the feedback I've had was regarding how the camera works in connection with doors. That's something that has been troubling me because the player had a disadvantage to the AI here. Since the camera had to scroll into the new room before, the AI could see the player before you could see it. This new camera behavior should fix that. It works like before except that when you step close to a door the camera will scroll over the next room.
Forgot to mention that! Glad someone Covered up for me!
Cool! now the player has somewhat advantage to breach the door and clear it all up!
Now I'm working on the camera field of view as well. Next you will be able to configure how far you will be able to see. The camera will zoom out (change FoV) so you see more. The AI adjusts accordingly.