The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
Reminder: Portions of the video area a visualization, emphasize "not in game"! (read more below)
After a long hiatus on videos, we demonstrate one of the systems we're focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article below in the description.), as well as explain a bit of the reasoning behind the months of work we've put into plating, angles, and prefabs.
Next video on the list is a visualization of the power-line systems, so stay tuned and keep an eye out for the next major update to Blockade Runner!
Article regarding the battle plan:
Blockaderunnergame.com
Damn, if you manage to get that done, I'll even be genuinely impressed...
The laser slicing the ship in half is incredible. That would be really cool in the game. That would be my favorite weapon.
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