The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
Looks okay with standard diffuse. Soon it'll look gorgeous with the deferred lighting and parallax mapping!
The stretched texture scares me D,=
DX10/DX11 users will eventually be able to kick it into HD mode and double the resolution of the textures, if that's what you're referring to. =)
If you mean the triangle at the top, that should be fixed before the release of indev.
Okay cool! and I was talking bout the triangle.
Is there going to be some sort of decals to hide some of the repetative textures?
Like, battle damage, windows, skid marks, etc.?