The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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RSS feed Report content Blockade Runner - Sneak Peak at the Inventory! (view original)
Blockade Runner - Sneak Peak at the Inventory!
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Bladecatcher Aug 11 2012 says:

I wouldn't wear that chair on your head. If I learned anything from playing Goldeneye, it's that office furniture is prone to exploding.

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[ZanMgt]Aaron Author
[ZanMgt]Aaron Aug 11 2012 says:

Good point. *scribbles frantically: chair hats are out*

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LivingDeAd Aug 11 2012 says:

What about walls that you can walk through?
[Shoots bladecatcher from behind the walkthrough wall]

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Cod_Fish Aug 11 2012 says:

I would be cool if the chair hats worked as chairs. Would help with painting high walls in high gravity areas.

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By pressing [I] in Solo/Multiplayer in 0.71.0 ( you can bring up the inventory screen! It's all a bit buggy at the moment, but we thought we'd leave it accessible to see what you think!

We're going to be going for a Diablo II style inventory (items take up physical space), and after trying all kinds of setups determined a Minecraft-esque "1,2,3,4,5,6" display would be the most familiar and modular. We tried a Borderlands "1,2,3" setup with two "grenade/small item" slots but it ended up looking less customizable.

Anyways, let us know what you think and keep an eye out for more updates!

Aug 11th, 2012
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