The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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Media RSS Feed Report media Blockade Runner Character Mockups (view original)
Blockade Runner Character Mockups
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Riccars
Riccars Apr 29 2012, 3:11pm says:

"You might own the ship but I own the bombs. Wanna keep us from dying? 99 Rupees for 10 bombs."

"No thanks I'll just eject."

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Description

Blockade Runner's characters will not be green blobs however, but fully modeled low-poly characters, with a mixture between Zelda Ocarina of Time, GoldenEye and Team Fortress 2 for the character style.

We'd discussed character design for a long time, and it all came down to how we'd like for Blockade Runner to become the game we thought would be possible after the N64.

In March 2012 we decided to put together a quick photo-shop mockup to see how said N64 characters would look. We liked the results!

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Type
Entertainment
Date
Apr 27th, 2012
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1226×642
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