Block Heroes is a first-person exploration/construction game that looks like Minecraft, but instead of building forts, you build giant controllable airships and robots. There are no limits in Block Heroes but your imagination and how hot you're willing your laptop to get.

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Axle Rope High Performance The Captain's Helm
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0 comments by mikelovesrobots on Aug 2nd, 2012

Block Heroes (0.17) 

Windows:
Dl.dropbox.com

Mac:
Dl.dropbox.com
 
Changelog: 

  • Add strength setting to propellers with slider
  • Fix controls: sliders were jumping when dragging
  • Fix captain's helm popping in and out resetting player rotation
  • Fix rebinding from "vertical" on steering box
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Block Heroes - 0.28 (Win)

Block Heroes - 0.28 (Win)

Sep 24, 2012 Demo 0 comments

Block Heroes 0.28 Public Alpha (Mac) release updates: adds a new world (Night Flight), magnetic polarity effects, 45-degree angled blocks, reduced friction...

Block Heroes - 0.28 (Mac)

Block Heroes - 0.28 (Mac)

Sep 24, 2012 Demo 0 comments

Block Heroes 0.28 Public Alpha (Mac) release updates: adds a new world (Night Flight), magnetic polarity effects, 45-degree angled blocks, reduced friction...

Block Heroes - 0.24 (Mac)

Block Heroes - 0.24 (Mac)

Aug 29, 2012 Full Version 0 comments

Changes: Revamp physics model -- neighbor blocks now link rather than just the parent /Performance improvements when large numbers of blocks are linked...

Block Heroes - 0.24 (Win)

Block Heroes - 0.24 (Win)

Aug 29, 2012 Full Version 2 comments

Changes: Revamp physics model -- neighbor blocks now link rather than just the parent /Performance improvements when large numbers of blocks are linked...

Block Heroes - 0.22 (Win)

Block Heroes - 0.22 (Win)

Aug 22, 2012 Full Version 0 comments

Block Heroes - 0.22 - Motors and wheels and bug fixes. Oh my!

Block Heroes - 0.22 (Mac)

Block Heroes - 0.22 (Mac)

Aug 22, 2012 Full Version 0 comments

v0.22 released on 8/21/2012. Motors and wheels and bug fixes! Oh my!

Post comment Comments  (0 - 10 of 13)
diddover
diddover Apr 10 2013, 11:24am says:

Would it be possible to port this to android? I'd play the **** out of this if i had it on android.

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diddover
diddover Jan 19 2013, 12:38pm says:

Really good game. I loved playing it.

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Fursquirrel
Fursquirrel Oct 21 2012, 8:23pm says:

This is so fun!

+1 vote     reply to comment
jukujupats
jukujupats Sep 26 2012, 2:14pm says:

looks awsome ! :D add space map or sky :D looks better :D

+1 vote     reply to comment
McGruen
McGruen Sep 9 2012, 5:51am says:

Very good so far. I have here some things I would like to see in the game (if you didn´t think otherwise):
- Something like a podest you can Place the things you are currently building on. Sometimes its hard to build something withput it flouting away or falling over.
- Multiplayer with two teams with different bases, so they can build warships (with canons?) and try to destroy each other, maybe with different durabilitys to each block. Maybe it could decrease if the ship would crash into something too?

Keep up the good work!!!

+1 vote     reply to comment
hoohoo4
hoohoo4 Aug 13 2012, 11:46pm says:

This is so cool, Minecraft with physics and machines! Well, not yet, but it has the potential to be!

+1 vote     reply to comment
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Block Heroes
Platforms
Windows, Mac
Developer
mikelovesrobots
Engine
Unity
Contact
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Official Page
Blockheroes.com
Release Date
Released Sep 1, 2012
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Style
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Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @mikelovesrobots

@JoshMattingly @ryangreen8 @godatplay That Dragon, Cancer sounds really weird without the comma.

20hours 9mins ago

@JoshMattingly I don't know. I only discovered IndieStatik the other day. The articles are awesome, by the way. Loved the Jazzpunk one.

20hours 46mins ago

@mtrc @gillianmsmith @dgrey0 Yeah. That's an awkward leap. Just because it's fun to make doesn't mean it's worth reusing again.

22hours 19mins ago

@dgrey0 @mtrc @gillianmsmith There's something wonderful and magical about people building things "because it's cool" or "because I can"

22hours 41mins ago

I mean, it's totally okay if it was 24 months after launch or something. It just seems a shame to let all those awesome assets languish.

22hours 56mins ago

Since video game kickstarters are funded by the public, wouldn't it be nice if the art/sound was open-sourced sometime after launch?

22hours 57mins ago

@franklinwebber There's got to be a way to make everyone happy and not just let all that great art rot.

23hours 7mins ago

@franklinwebber Not the same thing at all, but I thought it was an interesting approach. I'd prefer the assets to be owned by the crowd.

May 23 2013, 12:21pm

@franklinwebber There was a project recently, the Ultima sequel (?), that had a dev tier where you got access to their assets for $300.

May 23 2013, 12:18pm

The Rigidbody Toolkit really shines for making heat-seeking missiles and keeping objects staying upright when bopped.

May 23 2013, 11:15am

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