Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Low Res & Color Testing (view original)
Low Res & Color Testing
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ceriux
ceriux - - 1,514 comments

sexy <3

Reply Good karma Bad karma+2 votes
Mirrorman95
Mirrorman95 - - 141 comments

Every texture in that shot needs linear filtering.

Reply Good karma Bad karma+2 votes
TwinBeast Author
TwinBeast - - 565 comments

I'll take filtered screens next time.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Basically: 1 pixel = 1 game unit and 16 colors in a texture, but not using a 256 color palette. So a texture could have any 16 colors. Ignore the few Doom sprites showing up.

The model texture sizes:
Weapon + 2 effect models = 256x128 + 64x64 + 64x64
ChemGoblin + weapon: 128x128 + 64x64
PulseTank + weapons: 256x128 + 128x64
Flyer + weapons: 128x128 + 128x64

The ChemGoblin could have had 256x128, PulseTank 256x256.. and the rest seems ok. Not sure about the player weapons if they should be 256x256 or 256x128.

Maybe the 16 colors per texture doesn't work so well on the models. All the level textures are like 1 color, so they get like 16 shades. But the models have more colors, now they're like 4 shades per color, and none of them really use the black background color. The sky could also have some more shades.

Alternatively the level textures could use fewer shades, but maybe 4 would be a bit too low anyway.