Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.
Just testing...
Is it a mirror type or something more complicated?
Is it normal to have an ****** while watching these updates?
As long as it will last more then 4 hours.
this is so uberly awesomely awesome of pure epicness. :3
Reminds me of Superman 64 for some reason
water shader on floor only?
idk...
SLASH
looks great :P still, more, again, always
its not reflecting any light...
Good start for some cool ways to implement it. I'm not too familiar with how the reflective texturing works, but If it's possible ot edit and/or include some colors or overlays, this woud be a very nice inclusion.
@Ryswick17
Take a second, good, long, look again. If that dosen't work, make sure your monitor is turned on.
@KEVLAR60442
Let me change what ryswick17 said into something that i'm pretty sure of that is right:
The floor is not reflecting any Dynamic light...
I've checked it in the editor and i'm pretty sure that it dousn't reflect the dynamic source flashlight for example and reflect it back onto another surface even tho it is a realtime reflective surface reflecting moving things like props for example... unless they've changed it however i'm pretty sure they havent.
It would be awsome if they would change it tho :D
We haven't used any dynamic lights as that's pretty expensive. This may change in the future.
This looks too advanced for me to allow a comment without me saying something about my b****.