Blades of Orterra is a sizeable indie game that aims to bring new MMO perspectives to life inspired by the Japanese anime series Sword Art Online. While Blades of Orterra is not an MMO, the project will aim to create an immersive and interactive environment that will allow for smaller, player-hosted servers to be created.
For those who are unfamiliar with the popular TV series, Sword Art Online is a game concept that follows a typical medieval fantasy MMO structure, but with two large differences. The first of which is the limitations of combat. Players in the game can only wield melee weapons, mainly focusing on a variety of swords and sword types. This creates a more intimate fight where players must be up close and personal with mobs and other users to engage in combat. The second large difference is the Floor system. The floating castle Aincrad in which Sword Art Online takes placed is comprised of 100 circular floors, each with a huge diameter and a stylized theme. These floors often feature one or two biomes and are sometimes repeated throughout the floors. Certain floors may have a more ancient medieval feel, while others may have a modern or futuristic touch. The overall art is meant to be bright, vivid, and appealing to the eye. This inspiration is what Blades of Orterra hopes to manifest.
The short term goal of Blades of Orterra is to create a minimal viable product and finalized alpha gameplay. Building a video game is no easy undertaking and taking on a concept as large as Blades of Orterra is in its own category, but the developers believe that through efficient and refined workflow, open and transparent community interaction, and inspiration drawn from numerous sources, a sizeable sample of the game can be created.
Blades of Orterra attempts to focus on cutting redundant and useless aspects out of the gameplay in hopes to better focus on the refinement of the core gameplay mechanics. Long term goals for the project include Player vs. Player combat, a unique and Dynamic Skill Tree (through acquisition of the appropriate skill books), player/merchant vending, Player vs. Environment combat, open-world Exploration, and other MMO components that comprise what the devs and community envisions to be a fun and interesting game.
Overall, Blades of Orterra hopes to generate a game which can deliver stunning graphics, immersive interactions, invigorating combat, and an array of unique elements to create a truly unique and wondrous game.
Hey everyone, welcome to the first Developer Update for 2018!
We're going to be talking about a few things today, including our recent post about scope, a new addition to the team, updates to the combat, and more.
There are lots of screenshots and gifs for you today, so let's get right into it!
We recently made a post talking about the scope of the project, which we highly recommend that you check out here.
In short, it talks about how we're lowering scope in terms of how many Kingdoms we'll be releasing.
We finally have a new programmer- please welcome Hock to the team! He'll be helping us with Gameplay and AI, and we're super stoked to have him on board creating Blades!
We're close to the release of the Combat Module. We're currently implementing the final mechanics and features. Recently we added in hit reactions, buffs like Fiery, and environment clashing.
This is a minor addition that will help us develop many other features. We've set up physical materials in the engine, which will help us set up which parts of the map are made of stone, wood, metal, etc.
Physical Materials will allow us to have different footstep sounds, environment clash sounds, and much more depending on the surface material.
Our past Main Menu was a little boring, so we spiced it up with an all-new environment created specifically for the start screen.
What could be lurking in this dungeon?
We finally got a chat box in the Combat Demo, so feel free to talk with your friends (or enemies) in-game.
That's it for this month's devblog, thank you for all the continued support! Next month will be even more exciting!
This is one of our biggest developer updates ever. It includes progress on the worlds of Orterra, progress on our Combat system, and much more.
Fight for the hall and claim the throne in Blades of Orterra.
Main Menu Music, Knight's Plate Armour, and more goodies!
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