Become a hero and discover the secrets hidden in a mysterious Entity. The world inside the black hole is waiting for you to explore it!

When the crew of a spaceship called Endera is sucked into a black hole, it seems like it is the end. Fortunatelly, the ship crashes on Entity; on an object resembling a planet. After the crash, first player who wakes up is a guy who made only coffee for the crew so far. He discovers a copied artificial intelligence of the ship Auriel on his PDA. Together, they come up with a plan how to fix their spaceship, save the survivors of the crew and become heroes of the planet Earth by shutting the black hole once and for all.

Main features:

  • Amazing places:
    Explore the colourful caves, a lost city of an ancient civilization, reach the skies in the Entity of huge mountains and have no fear to pass through a living jungle. Every step you make will be worth it!
  • Change the gravity:
    Levels are designed in a unique way; turn the gravity in four different directions and reach places you had no chance to reach before. Every level is the same as the other four and it is only up to you to choose the best way in completing your quests.
  • Beat the time:
    Your time in each level is recorded. You can share it with your friends afterwards. Find the fastest way to complete the level and earn the top spot in global charts.
  • Full voicecast:
    Narrated by the best voice actors of the indie scene. Starring: Mark Whitten, Blake Swift, Kira Buckland, Edwyn Tiong, Anthony Sardinha, Martin Billany, Devon Talbott, River Kanoff, Marissa Lenti and more! Directed by Chris Niosi, the creator of "TOME" series and producer many internet videos.
  • Captivating soundtrack:
    Made by composers Jakub Miřejovský and Jan Ševčík. Enjoy listening to strong melodies. Rhytmic drums, dynamic dubstep and fairytale orchestra will not keep you calm.
  • Logic puzzles, action minigames:
    Pass through all the tricky traps and discover all the hidden secrets behind closing black holes.
  • 2D graphics in FULL HD:
    Animations and all the graphics are hand painted. Everything is prepared for the best gaming experience. Turn the world, laugh and compete for the best times in beautiful HD graphics!

Image RSS Feed Screens
Screenshots Screenshots Screenshots

Incredibly hardcore levels

Our game is hardcore. You propably don't know that, but we are saying that from the beginning. Ever since we have seen so many players to attack best times and collect all selfburns. But we have to say that many basic levels were pushed-back to easier difficulty. I've discovered that some players have really hard time to finish the story and they gave it up. In my eyes, this was the main problem with the game-design.

So, we decided to remix some levels to easier difficulty. But that didn't stop my co-workers Vojta & Patrik (level designers) from showing me new elements for the basic story-line levels again, and again. My reaction was like everytime: "Hell no! It's so hardcore, that even Chuck Norris will have problem to solve that..." And these levels were decided to put under the table. Until now.

When we were putting new update together, we created a clear plan of what will be inside.

  • Fixing some of the biggest deeply hidden bugs
  • Fixing the problems with controllers & key bindings
  • Adding Coffee Time! functionality (I will talk about it later in this post)
  • New & Final ingame menu design
  • Fixing all missing achievement's and dogtags
  • Creating the map for better navigation in the Entity
  • Adding "Less Dialogues" mode, just for platformer experience
  • and adding some new story event for the players!

All of this is signed under update 1.0.5. and it contains more than I've written above. I will not bother you with exact and deep game-design decisions, rather allow me to express how excited I'm in providing set of new 12 levels!

These new levels are really hardcore, pure platforming experience. There is no Auriel talking behind, no fighting with big monster or saving some crew member again. This is something, what extends the gameplay and hopefully invite some "old" players to come back on an Entity again. And maybe some new players will decide to play our game too.

On the scale of difficulty: we can say, you will fight with yourself - a lot. You have no idea. If you thought that Blackhole is like Dark Souls Platformer, then you should try at least one level from Secret of the Entity. Collecting all selfburns with 100 % success means hours of training.

BUT! This training will be extremely rewarding. We will uncover more information about that later ;). Here you can see one from the new levels in the Secret of the Entity update, enjoy!

Hey, what is the Coffee Time?!

You will probably remember this functionality from other games in same genre. When you do the speedrun game - you're designing each level also for "runner" gameplay style. Each level has some "developer average time to finish". Basically, when you beat this time (which is hidden, but it's an average, so hey, it's fair), you will get special mark. In Super Meat Boy game is this technique showed as "A+". And in our game... well, you guess it right: "Coffee Time!"...

When you load the BLACKHOLE, you should check in Teleport menu how many levels have the "Coffee Time" mark. It's another layer for brand new local challenge. Could you beat the developer's average? I'm pretty sure you can. And YOU will. Of course, we have achievement to get for beating these times!

New design, ready for console...

I've taken a lot of time and effort to make the game as accessible as possible. We are doing another language updates and research for new players. When we see that something is poorly designed - we think about changing it. We are also thinking how some elements change in order to get better feeling from playing the game.

We have designed brand new ingame menus, all of them are ready for console release (yes, it's coming, but psssst, it's still unconfirmed for no reason!). Also we took big effort in making the game playable with more controllers - like PS3 or custom controllers for Windows.

If you're not using original XBOX 360 Controller, well, other controllers have to be still emulated as XBOX 360 Controller, but when you do that - we have new options menu with "controllers schemas", which change the behaviour of the HUD based on your controller or custom bindings.

I never thought that it could be so hard to allow player use custom controllers, but here we are. It's so difficult... as our levels are. But at least, we tried, right?

Issues with achievements & dog-tags

There are some players complaining like the game isn't finished yet. It looks like some achievements can't be achieved. And they were right. Back in the February 2015, we released the game in hurry, because we promised the exact release date (it's complicated thing about our publisher for Czech republic release, so I will skip this story for now). The game itself should be like Secret of the Entity right from the launch.

For example: you have chance to repeat all "story" levels now. It opens new feature to replay the rescuing of the crew members or "run during falling avalanche". At the same time it gives you the chance to practise and get achievements like: "run this level without any restarts or deaths" - it's complicated to get these, but now it's possible without playing whole game from the start.

Dog-tags were completed. At least - most of them. We have still one big update ahead: "Challenge Vault", and during release of it we will focus on delivering more "exploration" quests. Like now in the jungle, where we have brand new puzzle for you! Collecting dog-tags is like collecting all feathers in Assassin's Creed. It's not mandatory. But it gives us opportunity to test your skill and entertain you with a lot of different style of gameplay. These puzzles are not speed-run limited. So it requires during the solving more precise control and patience from you.

Last thing, but not least... The Story.

The story itself is big challenge. Especially for me. As the producer I've a big impact in which way will going this project next. Basically, I'm thinking less about the story and more about pure gameplay now. That's why we are introducing the "Less Story" mode. Which is for you guys, which are not familiar with story mode in hardcore platformer or you care more about jumping and solving puzzles than about this spacey-comedy-thriller-fully-voiced-and-amazing story. You will still experience the same storyline in "Less Story" mode as everybody on "Full Story" mode. But with less dialogues - there are really differences.

The intro takes like 3-4 minutes to complete now instead of 20 minutes in "Full Story" mode. And aftercrash cutscene itself is like about 2 minutes long? Long story short: it's faster experience, mainly useable for the players which are seeking for the "platformer" experience more than our story. But I'm not sure if some story events will make sense. Especially on the end of whole game - but hey, it's an option - so it's up to you to decide :).

Secret of the Entity features some new dialogues between crew members, new Selassie's quest and "dark selfburn" interlude. I have to say, that we've come with this idea after huge decision process how we will implement old selfburns above the storyline gameplay. In my head a great idea popped-up: "So, what about making player search for the special fuel." And it was done. Capt. Jetsen will ask Coffee Guy for one side-mission, if he can search in Entity once again and find all secret locations where the dark selfburns are hidden. Then, take them to the Endera to start preparations for escaping from the black hole.


Many players asked me about Auriel. She is not coming back in the Secret of the Entity, but if you are "attentive", you will see some hints what will happen next. But this is up to you to find. I won't tell you anything more than ... Yes, she's "alive". In both endings. And your decision will have "tragic" consequences. Again. In both endings ;).


But cameo of Auriel is also about big story DLC, and we don't have any resources (read as money) for that right now. We are NOT working on that DLC and for some time we won't be. But we have almost complete "screenplay" for it. We have even engine ready. But we want to make sure that this DLC will come when our studio will be fully stabilized. And you can help us with that. Yes, you can! Just tell your friends about our game, try to catch the game in some discount (if you still haven't played our game, it's great time to do so - i.e. here!).

I will talk about our result of sales in post-mortem blogpost, which I'm trying to prepare as soon as possible.

We are so thankful to whole community for such a big support. Thank you, really. You've changed our lives in a way you can't even imagine. FiolaSoft Studio has a chance to grow and make even bigger and better projects. We will definitely try to polish BLACKHOLE as far as we can.

Thank you for reading! :)

You can now enjoy Blackhole in French, Italian, German and Polish!

You can now enjoy Blackhole in French, Italian, German and Polish!

4 months ago News 0 comments Report

All gamers from France, Italy, Germany and Poland now get the chance to explore Blackhole and save the universe in their native language.

BLACKHOLE available now for Windows on Steam

BLACKHOLE available now for Windows on Steam

7 months ago News 0 comments Report

For two years, we have been making a sci-fi comedy video game. We are basically a group of six friends and together we have released on 27th of February...

 View on the game graphics

View on the game graphics

8 months ago News 1 comment Report

Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can...

"Sacred Library" Speedart

"Sacred Library" Speedart

1 year ago News 0 comments Report

See how one from our artworks is created in this time-lapse speedart video. This art was created by our team member Rado Markovic.

BLACKHOLE is an animated 2D sci-fi platform game that includes elements of logic, breathtaking story and audiovisual processing. A player finds himself inside of a black hole where he discovers a whole new world!
Post comment Comments
martyra2j Feb 28 2015 says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

+2 votes     reply to comment
McMagic May 3 2014 says:

I keep all my fingers crossed!
Good work;)

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Developer & Publisher
FiolaSoft Studio
Send Message
Official Page
Release Date
Released Feb 27, 2015
Game Watch
Track this game
Community Rating



1 vote submitted.

You Say


Ratings closed.

Single Player

Latest tweets from @blackholegame

RT @NovusInceptio: Novus Inceptio - EA official trailer #revealthesecret #novusinceptio #steam #unity3d #gamedev #indiedev #indiegame htt…

Oct 5 2015

RT @NASA: Spiral galaxy with a band of stars & dust crossing its intensely glowing center: @NASA_Hubble

Oct 2 2015

Happy #screenshotsaturday ! We are celebrating screenshot with videoshot today! :D #indiedev #gamedev #gamemaker

Oct 2 2015

Our soundtrack is back online! With some bonus tracks!

Oct 2 2015

SAVE THE ATI! New gameplay video from the jungle! :) Available now. #madewithgamemaker #indiedev #indiegame

Oct 1 2015

@RandalsMonday Sorry, we are little lost in the space-time. Not sure if we are best to answer this question.

Oct 1 2015

RT @RandalsMonday: Goood morning!

Oct 1 2015

@RandalsMonday But... but ... It's not monday!!! :-O

Oct 1 2015

Discover brand new dimensions! Free demo available! BLACKHOLE - #gamemaker #indiedev #gamedev

Sep 29 2015

BLACKHOLE si now available on Mac App Store! Another store - checked! :)

Sep 28 2015

Embed Buttons

Promote BLACKHOLE on your homepage or blog by selecting a button and using the embed code provided (more).

Last Update
2 months ago
25 members