A light hearted 2d platforming adventure game. Janice's quest to get a decent cup of tea continues, as she unravels the mysteries that lie Beyond Teatime. Beyond Teatime will feature mechanics inspired by classic platformers, and elements of exploration and character improvement inspired by games like Zelda and Metroid. Beyond Teatime is active development, and will eventually be available for PC, Linux, Mac and hopefully Android.

Things just got real.
Image RSS Feed Latest Screens
Look around you Treasure! The Celestial Teapot has its eye on you.
Blog RSS Feed Report abuse Latest News: Jan 17 Development Update - Tilemaps, Hazards, and Warp Portals

1 comment by GalacticOctopus on Jan 18th, 2014

Since the last update I've added a whole bunch more improvements to Beyond Teatime. It's finally starting to come together as a game, and it's a great feeling.


First up, was the switchover to tilemaps for the base of all the levels. Construct 2 added support for tile maps somewhat recently, which made the choice to add them to Beyond Teatime possible. Previously, the game was using a combination of single sprites and tiling background textures to make up the levels. This worked, but it was messy, and in order to make the levels look decent you, end up with a mess of objects in the Construct layout view.

Example of the prior approach to level building
Not the best approach.

Tilemaps however, take a bit more work up front during their creation, but make it much quicker to put levels together. The new tile maps have been turning out pretty well and should speed up implementing levels in the future.

Temple Lake AreaNew Tileset
Examples of areas with the new tilemaps.


Next up, powerups. I've made some tweaks to the planned upgrades that you will find as you explore the world in Beyond Teatime. For the wall jump upgrade, you will now be able to cling to the wall to slow your descent before jumping. This makes it easier to wall-jump precisely and effectively.
We also have a skill that lets you smash upwards, damaging enemies and clearing rubble. To gain this ability, you need to find yourself a nice cup of Might Tea. It also serves as type of double-jump, and when you combine it with wall-jumping, it gives many more options for navigating the levels.

Get Might Tea!
A peek at an early version of the upwards smash.

Visual Effects

A couple stylish new effects have been added, in order to display the majesty of the Celestial Teapot, and to show of the mysterious portal. Things like this are always fun to create, and they always seem to turn out better than expected. Also completed, but not pictured, a whole bunch more particle effects that add little touches to the levels.

Special Effects
It's like you're actually there!

Warning! Hazards Ahead!

The last improvement that I'll mention is the new indicator for off-screen hazards. One complaint I received for my first game Tea Quest was that being killed by off-screen dangers felt unfair. Which was very true, it's much more fun to have a chance to move before being destroyed. So I set out to add warning indicators for hazards in Beyond Teatime.
An indicator will pop-up when the hazard is close to the screen, to give you a chance to get out of the way. It increases in size as it approaches, so you have some idea that something is coming for you.

Hazard Warnings
Not the clearest picture, but that little warning on the bottom indicates that
something is going to be entering the screen and attempting to ruin your day.

That's it for this update. Thanks for reading. And if anyone out there would be interested in taking part in some alpha tests send me a message. Beyond Teatime should hopefully be ready for some form of broader testing soon.

Media RSS Feed Latest Video
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Beyond Teatime
Windows, Mac, Linux
Developed By
Construct 2
Send Message
Official Page
Release Date
Game Watch
Track this game
Single Player

Latest tweets from @burquitlambadge

RT @McFunkypants: AMAZING. Physics sim + genetic algorithms find the best "gait" for biped walks, no mocap used. Via @ForrestTheWoods http:…

Dec 13 2014, 12:31am

I've released Royal Tea's Revenge on Google play. Proper link - T.co #screenshotsaturday #gamedev T.co

Dec 6 2014, 1:23pm

@BurquitlamBadge Just realized I linked entirely the wrong game. Here's the right link T.co

Dec 6 2014, 1:19pm

@BC_Buds_Fan For the moment, yeah. I'm still working on figuring out a fun way to simplify human evolution into a game that can manage.

Dec 6 2014, 11:42am

Just released a game on Google play! Try Royal Tea's Revenge if you enjoy platform games or tea. #1gam #gamedev T.co

Dec 6 2014, 1:15am

@Lakron86 It's the perfect gift for the man who has everything. Hope you create the best unicorn possible

Dec 2 2014, 7:20pm

Coded a website in notepad for the first time in a really long time. It's satisfying, but I'm so very slow at it.

Nov 19 2014, 10:15pm

RT @McFunkypants: Ever get discouraged when you compare YOUR #gamedev with some mega successful game? via @tinyworlds: T.co

Nov 19 2014, 11:33am

Just updated Orc Diplomat. Smash your enemies on @gamejolt T.co #gamedev #diplomacy

Oct 19 2014, 12:02pm

Working on the Wizard king for a little update for Orc Diplomat T.co #screenshotsaturday T.co

Oct 18 2014, 11:39pm

Embed Buttons

Promote Beyond Teatime on your homepage or blog by selecting a button and using the embed code provided (more).

Beyond Teatime
Beyond Teatime
6,724 of 26,491
Last Update
4 months ago
3 members