The Battlefield franchise enters a new era equipped with more firepower, modernized weaponry and vehicles, and a deeper infantry experience from the jungles to the beaches of Vietnam. From villages on the Ho Chi Minh Trail to the city streets of Hue wage modern warfare as the United States or North Vietnamese Army (NVA).
An updated version of the popular Arsenal mod.
ARSENAL v0.31 "final"
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Battlefield Vietnam Unofficial Expansion
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Description:
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Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield Vietnam.
Requirements:
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- Battlefield Vietnam 1.21
- Battefield Vietnam Arsenal v0.30
How to install the BFV Arsenal v0.31:
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Unzip BFV_Arsenal_v031.part1.rar file into your "Battlefield Vietnam\Mods" folder. The winrar will automaticaly unzipe the 2nd part. Overwrite the existing files.
Files:
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BFV_Arsenal_v031.part1.rar
BFV_Arsenal_v031.part2.rar
version 0.31 changelog :
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- fixed the M20 Super Bazooka animation.
- added the Mosin Nagant rifle grenade (model/texture/animation by Odanan, based on the SWoWW2 rifle grenade). Created a new Grenadier class for the Vietcong.
- added the australian Owen smg. Model by Der_Meister, texture by Forgotten Honor team and animation by Odanan.
- fixed the bug and improved the map Operation Fubar.
- removed some unnused code for optimizing the mod.
- changed the ScoreManagerSettings due to suggestions.
- increased the damage of AntiTank weapons.
- removed the duckbill of the Ithaca shotgun. Added this weapon for the MACV-SOG Engineer.
- fixed 3th person camera view.
- fixed 1st person animation for the M20 Super Bazooka.
- fixed 3th animation animation for the Sterling L2A3 and Sterling L34A1.
- fixed sounds of smgs in 3th person view.
- added new sounds for Owen, F1 smg, and all new shotguns.
- changed all land vehicles ammo loadout. Edited the damage, ROF and removed heat for almost all machineguns.
- added RPK for a new NVA Light Support class. Model and texture by Odanan (a modification of the AK-47).
- changed the ammo clip for the Enfield No4 from 5 to 10. Made an animation for the reloading (not perfect, but do you know how ugly is to edit BF animations?)
- fixed shadows and collision for the Cobra.
- fixed some missing animations.
- added Springfield M1903A4 (sniper rifle) for the ARVN marksman. Model is the K98 from the WW2 mod modified by Odanan.
- added Browning M2 .50 cal mg for the turret of the M113 and the Patton. Added it also as a Stationary weapon. (thanks to Zixed who riped it out from the WW2 mod)
- added smoke effect and overheat (to prevent long bursts) for some silenced weapons (Sten and Sterling).
- edited the hitpoints (mostly decreasing) for several vehicles and stationary weapons (artillery weapons and fixed mgs).
- back passengers of the NVA APC (BRT60) now can fire their weapons.
- added improved model for the PKT (NVA tank mounted mg). Add also RPD and PKT stationary.
- added Arisaka model 99, old japanese rifle from WW2. It was used by the VC (captured weapons). Model by Odanan/Willian_II, based on the No4 Enfield by EA/Dice. Texture (based on the No4) and mapping by Odanan.
- added Nambu Model 14 pistol, other japanese weapon found with the VCs. Model and mapping by Willian_II and texture based on real pictures.
- added Type 97 japanese grenade. Model by Der_Meister and texture/mapping by Odanan.
- added new uniforms and overlays for the ANZAC.
- finally fixed the BFV grenade deploy animation.
- added the Sawed Off M79.
- improved AI. And thanks to Grenademan, bots will use every sort of weapons and equipment.
- added RDG-2 smoke grenade for the NVA/VC. Model and Texture by Odanan.
- added the chinese replica of the Mosin Nagant M91/44, the Type 53 Carbine.
- added the chinese replica of the SKS-1945, the Type 56 Carbine.
- added bayonet for every weapon that have it: Type 53 Carbine (M91/44), Type 56 Carbine (SKS), Type 63 and Type 56 Assault Rifle (AKMS). This last one still have a flawed stab animation.
- added new uniforms, heads and menu icons for the MACVSOG.
- reduced the zoom of every (not scoped) weapon to make it more realistic.
- made planes ammo loadout, projectiles and damage more realistic.
- several changes on the kits (refer to the bfv_arsenal_kits.xls for more details).
- added silenced M-16 with scope for the MACVSOG.
- added silenced M-21 for the Navy Seals.
- added 1 more rocket pod pair for the Mi8 hellicopter.
- fixed bugged BFV AI for KA-25.
- released an "alpha" version for testing.
- improved the all vehicles AI. Bots will be more agressive and search for the better targets.
- added new insignias for the US 8th Tactical Fighter Wing.
- added alternative ground attack version for the Mig21. Texture, modeling and coding by Odanan.
- added alternative air superiority version for the F-4 Phantom. Base grey texture, modeling and coding by Odanan. Sebastian Schneider made decals for customizing the texture in 3 different versions.
- added the AIM-9 and PL-3 Atoll missiles. Model by RussianComrad and texture/coding by Odanan. Capt.Frederick_Drake gave suggestions, data and info background for the behavior of the missiles ingame.
- added new texture for the Mig 21 dogfight (by Odanan).
- added new textures for the Marines Cobra (by Odanan).
- added new texture for Cobra with decals by Sebastian Schneider.
- added new map by RussianComrad: Operation Bolo. It´s an air dogfight map with lot´s of action with Mig-21 vs F-4s.
- RussianComrad improved and balanced his maps (Jungle Ghosts and Long Tan).
- added a new Huey Gunship, armed with 3 miniguns and 1 rocket pod. Coded by Odanan.
- for balance, ticket ratio was changed. Mappers, follow this rate: 115 Khmer Rouge = 110 VC = 100 NVA/ARVN = 95 ANZAC/US Army/Marines = 90 Special Forces.
- released a "beta" version for more tests.
- added new unnarmed transport Chinook (model and coding by Odanan).
- added alternate version of the AH-1 Cobra (model by Willian_II, mapping and coding by Odanan, texture by Sebastian Schneider and Odanan).
- added new effects for autocannons projectiles explosion.
- added another alternate version for the Phantom, armed with 6 Mark 82 bombs. (new) Phantom texture: Odanan, Bomb model: Willian_II, Bomb Texture/Mapping: Odanan, Coding: Odanan.
- added the bomb Mark 83 (model is a resized mark 82) for the A-7 Corsair.
- added a new silenced Car-15 with forward grip.
- naval vehicles improved by Zixed.
- added dogfight version of the Phantom, armed with a 20mm autocannon and 4 AIM-9 missiles.
- improved the load of the planes (Mig 17, Skyraiders).
- edited the speed of all planes to match with their real specifications.