Using the Lord Of The Rings movie license, The Battle for Middle-earth is a Real-Time Strategy game based upon both the renown literary works of J.R.R. Tolkien, and the film trilogy directed by Peter Jackson. Players are given control of enormous armies in the many of the epic battles depicted in the film. From waging all-out combat among the vast forces of good and evil to controlling your favorite heroes and characters to managing the troops and resources of your side, the fate of a living, breathing Middle-earth is in the player's hands.
A re-textured and re-scripted version of NordicSoldiers 2004 map, of which I played extensively.
Hello, if you're reading this you're literate meaning you can extract all the information necessary to guess what this map is...just kidding. Basically it's a remade version of NordicSoldier's "Movie Map". I'd like to say that I remade this map not because it wasn't enjoyable to play but because it was so different, fun and just generally great that it warranted a visual update so that the rest of it can be appreciated in its entirety.
The map features several locations in the following order:
There are a whole bunch of Screenshots viewable here - Forums.revora.net
There are a bunch of fancy cinematics throughout the level, but don't worry in comparison to the size of the map they don't slow you down or cause de-synch errors (provided your computer isn't super slow).
Each of the "Iconic" locations (Helms Deep e.t.c) contain a large scale battle each of which requires constant monitoring to ensure victory, communication within teams is important in this regard. Each battle also has a huge amount of audio (and music) to make each battle feel more like that of the films.There are two versions of the map included, the multiplayer version & the singleplayer version. Both are identical, other than the cinematics which are more fancy in the singleplayer as there's no chance of a de-synch error.
Now I've got some important notes that you should read for your benefit:
I owe a credit to many people but mostly all those who assisted me in testing the map online (give me your names and I'll happily stick you in the the list below), I can name these few out of the many:
I would also like to thank these others in no order of importance: