This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.

Report abuse Rise of the Dunedain
Filename
Rise_of_The_Dunedain_PAM1.75.zip
Type
Full Version
Uploader
B1naryT0ast
Date
Aug 29th, 2009
Size
3.07mb (3,214,330 bytes)
Downloads
2,890 (1 today)
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Description

This is an update of my previous file 'Panic's Arnor mod RoTD'. The upgrades in this version are the following: Arnor: -WoTR garrison issue fixed. -Arveleg and Arvedui now have healing factors -Sound events added (spotted enemy, neutral building etc.) -Neutral building commandsets functional - The Dunedain Royal Guard (Tower Guard) now have shields -Numenor Stonework bug fixed for good Men: -New unit: Peasants which are buildable from farms. -New Power: Draft which arms your peasants with swords and shields Other: -An updated Skirmish AI (There are probably more changes that I have made to the game but these are the main changes). Installation: 1) go to the RoTWK main directory at C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes


This is an update of my previous file 'Panic's Arnor mod RoTD'. The upgrades in this version are the following:


Arnor:


-WoTR garrison issue fixed.

-Arveleg and Arvedui now have healing factors

-Sound events added (spotted enemy, neutral building etc.)

-Neutral building commandsets functional

- The Dunedain Royal Guard (Tower Guard) now have shields

-Numenor Stonework bug fixed for good


Men:


-New unit: Peasants which are buildable from farms.

-New Power: Draft which arms your peasants with swords and shields


Other:


-An updated Skirmish AI


(There are probably more changes that I have made to the game but these are the main changes).


Changes from V1.5:


Arnor:


Heroes

Create-a-Hero

Argeleb

Arveleg (now revivable from fortress)

Arvedui

Damrod

Elrond


Buildings:

Farm

Barracks

ArcheryRange

Stable

Wall Hub

Elven Barracks (Arnor Style)

Workshop/seige Workshop (Now able to be levelled up to level 3)

Market Place (replaces Hero statue)

Fortress (Ivory tower now upgradeable)

Battle Tower

Forge/Blacksmith


Units:

Fighter Horde

Archer Horde

Knight Horde

Dunedain Ranger Horde

Trebuchet

Imladris Warrior Horde (replaces Mithlond sentry)

Lindor Warrior Horde

Rivendell Lancer Horde

Dunedain Royal Guard (Tower Guard)


Extras:


Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve.


Men:

Earnur added


Angmar:

Khamul added


Goblins:

Fellbeast added


Installation:

1) go to the RoTWK main directory at C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe


2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory.


3) start the game and enjoy the changes!


Usage:

You may use the information from this mod for your own files but give credit and also, do not post this file on any other websites without my permission.

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Rise of the Dunedain
Post comment Comments
B1naryT0ast
B1naryT0ast Nov 11 2009, 1:56am says:

New version of Rise of the Dunedain coming (hopefully). Upcoming version probably won't feature a fully working WoTR but I'm going to add extra heroes to the Elve and Men factions.

+2 votes     reply to comment
hdh4th
hdh4th Nov 17 2009, 3:59am says:

when does the new Rise of the Dunedain come up

+1 vote     reply to comment
B1naryT0ast
B1naryT0ast Nov 19 2009, 3:30am says:

Hopefully soon but things are running kind of slow because I don't have time work on it as often as I would like because of personal reasons. I'll have more time to do heaps of work on it after the next week :)

+2 votes     reply to comment
shakara
shakara Jun 28 2010, 1:28pm says:

how are things going i realy like your mod, but its a pain in that the war of the ring is going slow and that only elrond works with out problem to move as an attack hero army. if u want idées for your mod contakt me i have great idées but i cant mod :( but u can ^_^ e-mail me.

p.s. i realy like arnor´s men and elven army ^_^ yeay
<(^_^)> (>^_^)><(^_^<)<(^_^)>

+2 votes     reply to comment
B1naryT0ast
B1naryT0ast Jul 11 2010, 1:44am says:

I've made some new models for the game but you'll have to wait for a new release because of compatibility issues with my computer's new OS. I'm really, really sorry that i've kept everyone w8ting with this mod.

+2 votes     reply to comment
shakara
shakara Jul 11 2010, 3:11pm replied:

its okey maby i can help but im still havent figurd out how to mod yet but im willing to learn

+2 votes     reply to comment
staler
staler Dec 30 2012, 4:48am says:

Hello people, where are the eagles that are summoned from power panels? You should thin of that!!! Eagles standing and fall for Arnor, how this sounds?

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Nov 27, 2006
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MD5 Hash
144cff8517c32d6117db30464d03eb3c
Related Games
Battle for Middle-earth II: Rise of the Witch King
Battle for Middle-earth II: Rise of the Witch King Single & Multiplayer Real Time Strategy
Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary Released Jun 14, 2001
Related Groups
Electronic Arts
Electronic Arts Developer & Publisher