This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.

Add file Report content Rise of the Dunedain
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Rise_of_The_Dunedain_PAM1.75.zip
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Full Version
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B1naryT0ast
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3.07mb (3,214,330 bytes)
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3,196 (1 today)
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144cff8517c32d6117db30464d03eb3c
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This is an update of my previous file 'Panic's Arnor mod RoTD'. The upgrades in this version are the following: Arnor: -WoTR garrison issue fixed. -Arveleg and Arvedui now have healing factors -Sound events added (spotted enemy, neutral building etc.) -Neutral building commandsets functional - The Dunedain Royal Guard (Tower Guard) now have shields -Numenor Stonework bug fixed for good Men: -New unit: Peasants which are buildable from farms. -New Power: Draft which arms your peasants with swords and shields Other: -An updated Skirmish AI (There are probably more changes that I have made to the game but these are the main changes). Installation: 1) go to the RoTWK main directory at C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes

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Rise of the Dunedain
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B1naryT0ast Author
B1naryT0ast

New version of Rise of the Dunedain coming (hopefully). Upcoming version probably won't feature a fully working WoTR but I'm going to add extra heroes to the Elve and Men factions.

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hdh4th
hdh4th

when does the new Rise of the Dunedain come up

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B1naryT0ast Author
B1naryT0ast

Hopefully soon but things are running kind of slow because I don't have time work on it as often as I would like because of personal reasons. I'll have more time to do heaps of work on it after the next week :)

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shakara
shakara

how are things going i realy like your mod, but its a pain in that the war of the ring is going slow and that only elrond works with out problem to move as an attack hero army. if u want idées for your mod contakt me i have great idées but i cant mod :( but u can ^_^ e-mail me.

p.s. i realy like arnor´s men and elven army ^_^ yeay
<(^_^)> (>^_^)><(^_^<)<(^_^)>

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B1naryT0ast Author
B1naryT0ast

I've made some new models for the game but you'll have to wait for a new release because of compatibility issues with my computer's new OS. I'm really, really sorry that i've kept everyone w8ting with this mod.

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shakara
shakara

its okey maby i can help but im still havent figurd out how to mod yet but im willing to learn

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staler
staler

Hello people, where are the eagles that are summoned from power panels? You should thin of that!!! Eagles standing and fall for Arnor, how this sounds?

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Battle for Middle-earth II: Rise of the Witch King
Platforms
Windows
Developer & Publisher
Electronic Arts
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Homepage
Ea.com
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Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary
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Electronic Arts
Electronic Arts Developer & Publisher