Nuclear weapons have the left the world barren and scorched the earth. Survival has never been harder for mankind. Resources are scarce as life has left this world. Rivers are dry. Many of wanderers never survived the icy nights as the moon crosses the sky.Roam a massive streaming map featuring ruined highways and cities. Survive and outwit other survivors, like yourself. Scavenge, loot, and explore during the day and find shelter during the freezing nights. Beware of the beasts and unknown as the sun sets.

iOS vs Android vs PC vs Mac vs Linux. If you can read this post, you can play Survival: Barren Roads.

Steamcommunity.com

Current gameplay features already included in the current build:

Permadeath.
Line of sight and hearing enabled.

Huge streaming map - if you can see it. You can walk to it.
Tons or areas to explore: towns, distant houses, bases.
Weather system.
Player needs: health, hunger, thirst, shelter.
Full day and night cycle.
Inventory backpack system
30 firearms
15 melee weapons
Customizable weapons: scopes and silencers.
Craft-able weapons.
Hunting system.
Loot, gather resources, and scavenge ruined towns, wrecks, vehicles, and more.
and much, much, much more...

Do you have what it takes to stay alive?

Check back here for updates or follow us on twitter: www.twitter.com/VonStarOne

Add us on twitter if you want an opportunity to test any of our games for beta.

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0 comments by voncarp on Dec 21st, 2014

I mentioned in prior posts that you can play Survival: Barren Roads iOS vs Android vs PC vs Mac vs Linux. And you can, and it works.

In order to move onto other platforms we made a greenlight page and I ask for your support:


In hindsight, it might have been better if I concentrated on a PC/Mac version in order to have the best graphics and screenshots to show off. However, moving an iOS game to PC/Mac is much easier than vice versa. Currently, you can play Barren Roads with less than 1GB of memory, so it should work pretty much on any computer.

While making a title screenshot you can see I took an in game screenshot and turned on some camera features. Even a little camera tricks can improve the graphics considerably. Currently, I also reduced textures to half of their initial quality in order to save memory. What is lacking in the screenshots are normal and specular textures. In other words, I can still improve lighting and model details considerably. I haven't done so, because the mobile version really needs to be scaled back to prevent crashes and run smooth.

Either way, it will still play the same and it won't take long to improve graphics and detail on a PC/Mac version. I'm looking forward to really adding more in depth detail to PC/Mac versions.

The following is a basic current progress video of me walking and driving and playing against my iPad. There are rocket launchers, generators, and a handful of vehicles and enemies you can see.


You can see based on the prior videos that Barren Roads is much improved with better framerate, smoother player syncing and movements, visuals, and the addition of vehicles and buildings that you can enter. The video is 9 minutes, with some player vs player interaction in the beginning and heading into a small town at night.

Let me know your thoughts!

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Post comment Comments  (0 - 10 of 41)
Guest
Guest Dec 16 2014, 1:22am says:

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voncarp Creator
voncarp Dec 18 2014, 12:35pm replied:

Doing my best. I hope to release early next year. Feb/Mar timeframe. I'm making really good progress. Barren Roads has progressed considerably since my first posts here!

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Guest
Guest Dec 9 2014, 11:16am says:

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voncarp Creator
voncarp Dec 11 2014, 5:54am replied:

Online, server, LAN, and single player. Whatever you fancy. They all play the same except single player won't have any other players in it. You can host your servers as you see fit. I will have a few servers that I will cap at 20 players.

I will provide the server files for free once I get them finished. You will even be able to download the server files and start your own servers whether you have the game or not.

+1 vote   reply to comment
Guest
Guest Dec 1 2014, 1:30am says:

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voncarp Creator
voncarp Dec 1 2014, 5:33am replied:

Cant wait to get it in your hands!

+1 vote   reply to comment
Guest
Guest Dec 1 2014, 10:38pm replied:

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voncarp Creator
voncarp Dec 2 2014, 4:02pm replied:

Likely early 2015. My beta testers have a number of issues that I need to address. I want to release this with as few issues as possible.

+1 vote   reply to comment
MatioSization
MatioSization Nov 29 2014, 2:42pm says:

Will be free?

+1 vote     reply to comment
voncarp Creator
voncarp Nov 30 2014, 4:57am replied:

No. Tentatively, $5.

+1 vote   reply to comment
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Survival: Barren Roads
Developer & Publisher
forcequitapplications
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @vonstarone

T.co via @youtube

Dec 20 2014, 4:45am

Rocket launchers more vehicles, lighting and explosions! Some of the reasons why I have been delaying the build. T.co

Dec 18 2014, 9:15pm

@Kenan200000 @VonStarOne: Yes. I have to finish up some of the new stuff I added. I haven't sent any builds sorry.

Dec 17 2014, 2:00am

@bitbybitstudios I 100% love bitbybit studios. If you like kairosoft simulation games your missing out if you haven't tried this.

Dec 12 2014, 3:50pm

RT @bitbybitstudios: GUESS WHAT!? Fiz is 1 year old today! We're celebrating w/ a $0.99 sale price & an in-game promo code! Details: http:…

Dec 12 2014, 3:48pm

RT @seandangerdev: Up late to drop the price on Fiz from $2.99 to $0.99 for the next 48 hours. It's our 1 year anniversary :) T.co

Dec 12 2014, 1:25am

@Le0_0reo everyone seems to want the hat to fly off. But do u really want to have to jump out of the vehicle and get it?

Dec 11 2014, 3:54am

@deepwoody Maybe I should add a speedometer? Looks like I'm going to have the GTA of apocalyptic worlds.

Dec 11 2014, 3:45am

Should I make the cowboy hat fly off when driving this thing? Can't drive a buggy in a one square mile forest. T.co

Dec 10 2014, 8:00pm

Sadly, I couldn't get the latest beta build out as promised. Give me a few more days. I don't want to send a build out with obvious flaws.

Dec 8 2014, 2:45am

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