The game will be availabe on Windows and XBLA on June-July 2014. Our goal is to offer a revolution in the field of 2D Action-RPG Enzo Kori-Odan, prince of Zama, undergoes a coup’détat from his brother in law on the day of his crowning and marriage with Erine Evou. Enzo and Erine are then exiled by the traitor.
Enzo Kori-Odan, prince of Zama, undergoes a coup’détat from his brother in law on the day of his crowning and marriage with Erine Evou. Enzo and Erine are then exiled by the traitor.
The young fallen couple decides so to travel the world to acquire the
Kori-Odan’s warrior Legacy in order to regain their throne.
In their quest, they will realize the existential and geopolitical dilemmas behind the putsh they have faced.
Beyond the fact to reclaim their place as King and Queen, they must
find their answers. Their answer to ensure the destiny of Zama against
the ideological conflicts of their world.
What is the AURION ? :
An ennemy who is gathering is Legacy
Those who use it in combat can increase their strength and have access to unprecedented fighting techniques for a brief moment.
However, these techniques seem to "come from somewhere else." The Warriors hear voices of their ancestors in combat, so the fighting art of the Aurion is called Legacy.
The Aurion can be seen as a living form of energy which exists on another astral plan.
An Aurion comes from the sum of emotions and thoughts of one or more individuals, and can be completed in, progressively generations by generations of the same family. That is the concept of Legacy. Our goal is to create an Action RPG in high definition 2D graphics. We are inspired by “tales of destiny” in the form but we will provide plenty of innovation and dynamism : - Horizontal Exploration in beautiful scenery with possible vertical movement (as in the classic beat them all of Snes)
Gameplay (Gamer spirit Design !!) :
Our goal is to create an Action RPG in high definition 2D graphics. We are inspired by “tales of destiny” in the form but we will provide plenty of innovation and dynamism :
- Horizontal Exploration in beautiful scenery with possible vertical movement (as in the classic beat them all of Snes)
We are inspired by “tales of destiny” in the form but we will provide plenty of innovation and dynamism :
Epic and strategic Real-Time Fighting!!
- Many great secondary activities !!
You are excited about this game? check more in our indiegogo campaign with the pictures gallery :
The kiro'o project continues its way for the success. There is the secondary press release about the Game : AURION, legacy of the Kori-Odan.
The indiegogo campaign is still at the beginning, but professionnal press is already interested by the innovation potential of this game which is coming.
There you can have a part of the interview :
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In your own words, describe what “Aurion: Legacy of the Kori-Odan” is and what are your plans for it.
AURION is now the 1st game inspired by the Kiro’o Tales. “Kiro’o Tales” can be taken as a new kind of “dungeons and dragons” world and rules, but in African fantasy. Our goal is to create a masterpiece in the genre, not only visually (you have seen the prototype of the visuals) but in gameplay as well. The game will be designed for the epic gamer in everyone. We want to create an A-RPG where the players will not endure a boring farming-fest but will enjoy many soulful duels versus bosses, and plenty of mini-bosses. Every duel must be unique and must put you in the sensation to be a real warrior with your [game]-pad (listen our music, and you’ll understand!).
But, even if the game will be an “action” one, we put a lot of [focus] for the “strategy” in battle. For example, the managing of your AURION POINT (the mana of the game lol) will be essential to win.
And the last but not least big part of the game will be the “kiro’o effect”. We want players to feel themselves synchronized with the characters (good or bad) so you will have a lot of relativity, regrets, fear, hope in the psychology of every characters. A good hero is “mister everyone” who can push himself instead the fear and cry. The thing is, even if the game is made by African, the game will be for everyone, we will consider that we are successful if even someone in Alaska can tell us that our game speaks to his inner-him.
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