'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world. Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn. You find yourself in a land not your own, with no prospect of finding out who you were. You are forced to forge ahead and create a new life.
Changes in the next pre-alpha release and more backer reward ideas.
Posted by MrNexy on Jun 26th, 2013
Hey folks , Back with another update ! I was wondering how people would feel about a $100 reward that included the following:
- Your name carved into a 'Founders' monolith in phonetic Arabic
- A print ready 3D Model of your choice from the Alpha. An Arabian Dhow,Ghul,Gazelle,Sand Cat,Crab,Founder's Monolith etc.(Something that the players can send to Shapeways or any other printing service).
What's in the next pre-alpha release ?
- Arabian Dhow
- Dilapidated Building
- Ruined Building
- Ruined Tower
sfx & Music
- Footfall & Ambient Sounds
- Looping Orchestral sound track with Arabian influences.
While not really a crosshair per say I have been prototyping a system, that will allow the player to see where they are aiming.
I've included some screenshots of the WIP Dhow with a placeholder material and the 'crosshair' system.I'd perhaps like to replace the debug sphere and line with a semi transparent hand mesh , possibly extending this idea later on to have the mesh change depending on the action that you can perform on objects etc.
The music and sfx are being contributed by a wonderfully generous and very talented musician in NYC , I think it will go a long way to increasing the sense of immersion felt by the player.
Let me know your thoughts :)
Best Regards and Much Love