Army Men III is the conclusion to the never-finished original Army Men series that starred the original "Sarge" character. While Sarge returns in this installment, the game now puts you in the role of Corporal Wallace Aron Niles, a new character to the series. With the insane Grey Doctor and his twisted creations wreaking havoc across the plastic world, you are about to play a pivotal role in defeating the Grey Doctor and his army of psychotic experiments once and for all.
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3d artists wanted! neotl empire anywhere artists army men multiplayer is an independent online multiplayer tactical-shooter game and considerably a standalone expansion to our first released singleplayer tactical-shooter indie title, army men iii - the direct sequel to the 3do company's army men ii game. fight alongside your fellow allies against the enemy forces in team-based gametypes (e.g. team deathmatch) using 4 classes of choice - each with a unique ability. or fight for survival, against other players in free-for-all (ffa) gametypes (e.g. deathmatch) or waves of violent monsters in survival. you will also have the ability to customize your character of choice - the ffa color, character (e.g. sarge), etc. what's in it for us? lord iheanacho production is once again, rebuilding it’s art & level design department. we are in search for highly-talented individuals with experience in game art & design. apart from experience in one or more of the fields mentioned above, there lies the general job requirements: - time and dedication to work on any of our projects until completion. - previous experience in the unreal development kit. - previous experience in any of the following 3d art packages (z-brush experience does not qualify): - autodesk max - autodesk maya - autodesk mudbox (modeling only) - autodesk motion builder (animation only) recommendations: - effective written communication skills and proficiency in english language. - very responsible and independent. is the game commercial? army men multiplayer is non-commercial. this obviously means there is no payment involved. however, you are free to put the game on your portfolio. all work will be distributed directly through skype or the svn. tasks: - freedom of creating a variety of static and skeletal meshes. - create, rig, and animate characters of unique design. - create and design multiplayer levels using the unreal editor. - eligibility to test latest alpha and beta builds of our games, free and commercial.
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