COUNTDOWN TO 30 Apr 2013 02:00:00 -0500

100% Non-Commercial Indie Game.


Since the death of Major Mylar, the Tan army has lost every battle. Even with the help of the Blue and Grey armies, it seems that the Green are destined to win and the war finally appears to be coming to an end after so many years.
Unbeknownst to the Green however, The Insane Grey Doctor who was recently declared MIA, is still alive and has been furthering his research that
he started back in the tropical zone of the plastic
world, going beyond zombies and instead has found a new interest in the insects of the real world. Spawning creature after creature of the vilest order, The Grey Doctor's power only grows with each passing moment.
Seeking to capture and destroy the plastic world, The Doctor finally emerges back in the real world, with his new found army ready and at his command he launches an assault on all of the nations.

But unknown to anyone, even Plastro himself, the Grey Doctor has also recovered Major Mylar’s remains and with them, has created a weapon so powerful, it threatens the balance of both the real and the plastic worlds...


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Blog RSS Feed Report abuse Latest News: Rise from the Absence - Happy New Years Day 2015!

5 comments by LordIheanacho on Jan 1st, 2015

This may have been uploaded late but it has to be done. It has literally been a full year since we've posted anything on this page and today is the day we will explain why. (No the project is not dead and there is no also New Year's Day video either.)

99 Problems (And a broken computer ain't none)

As some of you may know, there are not much of the us left on the team, matter of fact, there is only one person (yours truly) covering the development cycle of the game since 2010. This includes the programming and art side of the game, and well as the cinematics. Unfortunately with college still conflicting with my time ever since the Beta countdown (and even after it's release) my time becomes scarce as each quarter begins. For some of you that know of us (or at least me in particular), this is surely no surprise. However, what may truly be a surprise is that now it has come a point where I may not have much time to complete the project as fast as I eagerly wanted. The beta was supposed to be released last year in September 2013 but something also went financially wrong within my family as well as events that happened throughout my college campus, which kind of forced a change of plans. That, and my last computer decided to bail out of me in May 2014 so it took several months later to acquire a new one. I was lucky enough to backup the data of the game to the SVN before the computer died (and my HDD turned out to still remain safe in my new computer as well) but without a computer I was essentially doomed as I will not be able to work on AM3 (or any commercial jobs to help pay off debt, and I will have a very difficult time completing my college assignments and worst case, withdraw from college and bear MUCH more debt!). Luckily, a family friend saved us from this predicament by lending a financial hand on acquiring a new computer.

Team Management

While that is one problem solved there is still the other one - more recruits. At this rate, I highly doubt I will be able to have enough time to complete the final version fast enough and God knows if I will have any such time once i start moving out of my parent's home and start living on my own. One person can only do but so much before he/she eventually reaches their exhaustion point, or so I've realized. Do not get me wrong, this project will never die under my watch so long as I am still breathing on this planet (unless God-forbid Take-Two Interactive C&D's it for some rare reason...), but if AM3 is to stand a higher chance of getting released faster as anticipated, we need at least a few artists and sadly even they are very hard to come by (acquiring programmers are just impossible now) without commercial payment involved and I personally despise paying money for hobby projects. Paying for a server and website development are one thing (which I can totally understand) and granted this was a commercial project (as the case with my next game) I would not necessarily mind paying artists and programmers for their effort, but no way in hell will I waste a single penny on a single artist or programmer to create content for a NON-PROFIT hobby project - no price tag, no micro-transactions, no God-f**king pay walls, I am ultimately offering a MUCH larger trade of content in this game (some of which can actually make a game's sales skyrocket and perhaps at best case, become nearly as commercially successful as minecraft) - 100% free. I personally blame this on the rise and succession of indie games in 2009 ever since UDK was released which also gave AM3 a chance to actually get somewhere.

Luckily we have finally managed to acquire an artist (after so many years, thanks to a very special friend at Binary Sword). However, while he fairly has some experience with modeling and texturing, when it comes to UDK he is totally a beginner. To resolved this, I will have to guide him through the basics of Unreal Engine 3 (UDK) and familiarize him with the engine so he can help me out with the level design the most important aspect of the game we need to work on in the final version of the game (along with additional/revised voice acting to suit the new and improved story plot and net code).

Finally, without further a do, here are some latest screenshots of the progress complete thus far and a taste of what is to come in the final version, courtesy of Alfie Feltham (for the BSP geometry work).

Screenshots - Toy Store WIP
Screenshots - Toy Store WIP
Screenshots - Toy Store WIP
Screenshots - Toy Store WIP
Screenshots - Toy Store WIP

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Neotl Empire.

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Army Men III Beta Version 1.1 Patch (Mac)

Army Men III Beta Version 1.1 Patch (Mac)

Jun 9, 2013 Patch 2 comments

Macintosh game download mirror included. This patch should fix the issue with "Mission 7a: Roid Rage" not loading properly. For some reason, the map was...

Army Men III Beta Version 1.1 Patch (Full DL Link)

Army Men III Beta Version 1.1 Patch (Full DL Link)

Jun 9, 2013 Patch 13 comments

READ DESCRIPTION FIRST BEFORE DOWNLOADING! Windows game download mirror included. This patch should fix the issue with "Mission 7a: Roid Rage" not loading...

Army Men III Official Game Manual

Army Men III Official Game Manual

May 13, 2013 Guides 4 comments

Need a head start on how to play the game? This manual is for you!

Army Men III Alpha -  Localization Patch 1.0

Army Men III Alpha - Localization Patch 1.0

Dec 7, 2012 Patch 0 comments

A localization patch to fix any localized and configuration issues reported in the Army Men III Alpha version release.

Army Men III Alpha Version 1.0

Army Men III Alpha Version 1.0

Dec 7, 2011 Full Version 24 comments

Alpha release of Army Men III FPS release By Lord Iheanacho Productions

Army Men III Original Soundtrack

Army Men III Original Soundtrack

Dec 1, 2011 Music 0 comments

The original soundtrack of Army Men III - now in your hands. All music composed by Uzorchukwu Iheanacho (Lord Iheanacho).

Post comment Comments  (0 - 10 of 425)
LordNelson7
LordNelson7 Dec 7 2014, 2:12am says:

AWESOME! :D

+1 vote     reply to comment
ysuck64
ysuck64 Nov 6 2014, 4:20am says:

Every now and then, all of my mission progress disappears and I have to start all over. Is that something that'll be fixed in the next release?

+1 vote     reply to comment
LordIheanacho Creator
LordIheanacho Nov 12 2014, 11:22am replied:

Are you sure you've downloaded the Beta release (link is found in the description of the 1.1 patch or on the forums)?

Also uninstalling the game or deleting UDKMenu.ini file can also cause this to happen.

+1 vote   reply to comment
TheZealot
TheZealot Sep 5 2014, 3:43pm says:

Is this still kickin'?

+3 votes     reply to comment
LordIheanacho Creator
LordIheanacho Jan 2 2015, 4:29am replied:

Yes, but progress is very slow unfortunately. I've just released an article explaining why.

+1 vote   reply to comment
NickBrick
NickBrick Jul 24 2014, 10:20am says:

From the trailer it seems like there are some framerate issues. Is that an issue in the actual game? Fantastic game BTW, I'll be downloading eventually.

+1 vote     reply to comment
LordIheanacho Creator
LordIheanacho Jul 27 2014, 11:46am replied:

PlayClaw4 was struggling with certain issues for some odd reason at the time, not to mention I was also struggling with a used crappy inspiron computer (graphic-wise it works, otherwise all else sucks). Guess thats what I get for buying such a computer from a local technician...

Now I have a new computer (MUCH more powerful), I can recreate the trailer upon the release of the next Beta update.

+2 votes   reply to comment
NickBrick
NickBrick Aug 25 2014, 4:32pm replied:

Guess my computer reeks works than yours, the lag makes it unplayable. Curses to my laptop. XD

+2 votes     reply to comment
NickBrick
NickBrick Jul 28 2014, 10:48am replied:

Thanks. Can't wait for the next Beta update. You're doing an amazing job here. :D

+1 vote     reply to comment
Wulfburk12
Wulfburk12 May 20 2014, 7:37pm says:

Any news?

+1 vote     reply to comment
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Army Men III
Platforms
Windows, Mac
Developer
Neotl Empire
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Official Page
Lordihean.net
Release Date
Released Apr 30, 2013
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Community Rating

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9.2

55 votes submitted.

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Highest Rated (2 agree) 10/10

This is probably the most effort driven indie game I have ever seen and played. Yes, this game has a bug here and there but that can surely be fixed. The fact that this game haas been a success is mainly through himself and the commuity. The game play of this game is great and in my opinion I would like the music to be a little softer but thats what I think. People can say that this is a bad game but as long as this is effort driven I will always vote game of the year and game of everything. I love…

Dec 31 2011, 12:32am by DelcoreXD

Style
Genre
Third Person Shooter
Theme
War
Players
Single & Co-op
Project
Indie
Boxshot
Boxshot
Sequels
Army Men III, Released Apr 30, 2013
Logo
Army Men II, Released Mar 22, 1999
Logo
Army Men (1998), Released Apr 30, 1998
Logo
Expansions
Army Men Multiplayer, TBD
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Twitter

Latest tweets from @armymenthree

An article after our long absense of work along with eye candy.... T.co

Jan 2 2015, 2:03pm

RT @LordIheanacho: My 2015 Resolution: Release @ArmyMenThree Beta update release, and pull through college like a hawk. #indiedev #indiega

Jan 1 2015, 12:32am

Happy New Year's Day! To our beloved fans. #ArmyMen #indiedev #indiegame #IndieDB #DBolical

Jan 1 2015, 12:32am

I know this is a little late but... Merry Christmas and a Happy New Year.

Dec 26 2014, 7:15am

@ArmyMenThree #indiedev #indiegame

Dec 10 2014, 12:29am

Let us have a moment of slience in honor of Ralph H Baer, Father of video games.... T.co

Dec 10 2014, 12:27am

We are not necessarily planning to compete this year due to the tedious work we have to complete... T.co

Dec 5 2014, 4:02am

Work with Autodesk 3ds Max? Checkout Killad and his Ghosttown plugin. Building structures couldn't have been made... T.co

Oct 23 2014, 4:22am

I have noticed some misunderstand of our previous posts that we were somehow offended or annoyed by the presence... T.co

Sep 14 2014, 4:31pm

Hey, I noticed some attempts to add in The Mean Greens as part of the Army Men series in the Wikipedia. Be very... T.co

Sep 14 2014, 9:01am

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Army Men III
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