Armed Assault is a first person tactical military shooter with large elements of realism and simulation. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle. The player will find himself thrust in the midst of an engaging and expanding storyline, fighting against smart, aggressive enemies who will continually provide a challenge over a massive landscape.

Report abuse ARMA: Armed Assault’s final patch 1.18
Filename
ARMA_Update118FinalRC1.zip
Type
Patch
Uploader
Dwarden
Date
Apr 12th, 2011
Size
109.00mb (114,299,830 bytes)
Downloads
2,207 (1 today)
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Description

VERSION 1.18 HIGHLIGHTS * Various stability, compatibility and multiplayer related fixes and improvements.


ARMA version 1.14-1.18 Changelog
----------------------------------VERSION 1.18 HIGHLIGHTS
-----------------------
  * Various stability, compatibility and multiplayer related fixes and improvements. Engine Changelog:
1.18:
      - minor tweaks and fixes1.17:
5278  - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278  - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278  - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278  - Fixed: Improved AI path planning when riding a bike.1.16:
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273  - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276  - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277  - Attempt to fix: Crash opportunity1.15:
5257  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257  - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257  - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257  - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257  - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257  - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257  - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257  - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257  - Optimized: Reduced memory usage with large view distances.
5257  - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257  - Optimized: Slightly reduced VRAM usage with large view distances.
5257  - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257  - Improved: Provided error message for some unexpected memory initialization failures.
5258  - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258  - Fixed: Crash at offset 0xfb57.
5259  - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260  - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260  - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260  - Fixed: status of disableAI was reset during save
5261  - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262  - Fixed: Fast forward is now disabled when using binocular.
5262  - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file.  Possible values: "none", "short", "full".
5262  - Fixed: Manual camera left/right movement was not mapped to mouse.
5262  - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263  - Improved: Texture mip management more reliable in low VRAM conditions.
5264  - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264  - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopicData Changelog:
* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.

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ARMA: Armed Assault’s final patch 1.18
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ARMA: Gold
Platform
Windows
Developer & Publisher
Bohemia Interactive
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Official Page
Armedassault.com
Release Date
Released Feb 13, 2007
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MD5 Hash
dcfdf8aab0bfa578b2a6811155e60754
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