In 2009 the fictional post-soviet country of Chernarus is ravaged by civil war. For two crippling years, conflict has raged... Players explore this volatile world with Force Recon Razor Team, part of a US Marine Corps Expeditionary Unit. The 27th MEU are deployed to Northern Chernarus on a peacekeeping mission with a mandate to prevent further civilian casualties and promote political stability. ARMA 2 is based on the latest generation technology. It offers a uniquely vast game world, authentic and extremely detailed modern units, weapons, vehicles and environments. The branching, player-driven campaign can be played solo, or cooperatively and is accompanied by a huge range of single and multiplayer game modes. ARMA 2 is a hardcore military simulator that allows the player to carry out the many different roles of a soldier in combat zones. Its campaign takes place in the 225 square-kilometre fictional ex-soviet state of Chernarus where a bloody conflict is taking place.

Description

//AI improvements * There is a General commander that organize the attack and defence of all UPSMON squads in the same side: o Squads of AI fights together as an army, so they comunicate each other by radio the enemy known positions. o flanking manauvers are taken depending on friendly position. o General commander can order to surrender entire side if army is seriously damaged * AI has enhanced actions and movements in combat: o AI can use smoke grenades. o AI run crouched when enemy is near or under fire. o AI does fire suppression and squad movement can be supressed by fire too. o AI moves are influenced by morale, so in low morale they can retreat. o AI can lay mines if enemy tanks are near. o AI avoid snipers when fired by uknown enemy. o AI paratroop near objectives if they take an hely. * AI take use of enviroment: o AI may use static weapons you place on map. o AI may use empty land vehicles for moving and or to attack. o AI may use empty helys for moving and or

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UPSMON
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