Three years after the conflict in Chernarus, portrayed in the original Arma 2, a new flashpoint explodes in the Green Sea Region. Coalition forces led by the US Army are deployed to Takistan to quickly restore peace and prevent further civilian casualties. You will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive. Building on 10 years of experience and constant engine development, Arma 2: Operation Arrowhead boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, thermal imaging, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects.
This is Sahrani, the Armed Assault island ported to Arma 2. This is the FULL Version.-
by
M1lkm8n & The Sahrani Mod Dev Team
SMD_Sahrani_A2 - A community open source project dedicated to improving Sahrani and it's native Buildings. We have extended the reach of this project to include custom assets, units, and vehicles as well.
What's the Difference between smd_sahrani_a2 and Caa1 Sahrani, or even A1 Sahrani?
1. There are Dozens of opened, or improved variants of the native BI Buildings. SMD Building Features include:
- Animated doors (and in some cases) shutters, and windows.
- Several buildings with SFX to accompany the door movement (Ammo Bunker, All Garages, and Aircraft Hangar)
- Individual shattering panes of glass
- Improved pathings, roadway, and other LOD's
- Animated Destruction for Doors on 2 buildings with 2 variants each
- Animated Destruction for 1 Building from roof to foundation. Blow it apart bit by bit
2. Countless object placement issues have been addressed 1 by 1 making for fewer misplaced or overlapping objects/buildings
3. The Ground textures have been replaced with higher resolution textures (from cgtextures.com) and the blend has been customized by M1lkm8n
4. The Grass and Clutter blends have been customized.
M1lkm8n has really gone above and beyond on this latest update (v1.1.0). Check out the Changelog for details but we have several newly opened
buildings as well as a complete round up and standardization of the LOD's for ALL the previously opened smd_ buildings.
Credits & Thanks:
Created using tools, and content from Bohemia Interactive, see www.bistudio.com for more information.
All Credits as below:
First and foremost special thanks to: Bohemia Interactive Studios. Without the years and years of work, none of this would be possible.
Thank you for:
THE GAMES and their endless libraries of content - Operation Flashpoint, Armed Assault, Arma 2, Arma 2 Operation Arrowhead, and Arma III
THE MAP and it's breathtaking beauty and design - Sahrani
A very Special thanks to kju [PVPSECENE] and the Caa1 group for bringing the Arma 1 classic Sahrani (and all other A1 content) to Arma2
kju [PVPSCENE] - Maker of All in Arma (reason Zoombies works) and @Caa1 (reason Sahrani works).. IE Pretty Fucking Awesome guy in the
community!
Jdb - Amazing guide to the catacombs of licensing and permissions
Bushlurker - BI Developer, CWR2 Dev and Terrain/Tutorial Magicia
Mondkalb - BIS Developer and author of Tutorials!
Smookie - BIS Developer from FragOut Studios
SnakeManPMC - Terrain Master and PMC Wiki Creator
Changelog:
v.1.6.5
[FIXED] - Presto - Dum_istan_Maly placements
[FIXED] - Presto - Dum_istan_olez_open placement
[FIXED] - Corinto - Previously closed Olez replaced with open version
[FIXED] - Paraiso - Several placement, and a few un-enterable versions replaced with enterables
[FIXED] - Iguana - Several placement, and a few un-enterable versions replaced with enterables
[FIXED] - Ortego - Several placement, and a few un-enterable versions replaced with enterables
[FIXED] - Bagango - Several placement issues
[ADDED] - Bagango - Missing Panelak2
[ADDED] - Pita - Fixed A1 Pub to replace bombed out pub
[ADDED] - Pita - Dum_mesto replaced with opened version
v1.6.0
- [FIXED] - Doors not working
v1.5.5
[Added] - AIspawnpos_1 _2 etc, AIDoor_1 _2 etc to most buildings
[Added] - Updated Midrange Texture
v1.5.0
[Added] - Building - smd_ss_hangar_withdoor - replaces ss_hangar - Green Version of the previously done SMD Desert Hanger with animated door
[Fixed] - Buildings - Entire artificial objects pbo gone through to reduce section counts of models
v1.2.0
[Added] - Building - smd_dum_olez_istan2_maly_open - replaces dum_olez_istan2_maly & dum_olez_istan2_maly2 (animated doors and shutters,
as well as shattering glass)
[Added] - Building - smd_Panelak - replaces Panelak (2 story Brick Apartments) - All rooms now enterable, and closet doors previously closed are
swung open
[Added] - Building - smd_Panelak2 - replaces Panelk2 (4 story Brick Apartments) - All rooms enterable, Elevator lobby, and shaft with ladders too
each floor and roof
[Added] - Building - smd_Panelak3 - replaces Panelk3 (8 story Brick Apartments) - All rooms enterable, Elevator lobby, and shaft with ladders too
each floor and roof
[Added] - Feature - Animated Dumpsters - (x4 smd_dumpster_trash _paper, _plastic, and _glass) give "open dumpster" and "close dumpster" option
[Added] - Feature - Animated Well Pump - (smd_water_pump) gives "Pump Water" option, which triggers 3 pumps of the handle
[Fixed] - Several previously prevented buildings have now been swapped to their enterable counterparts.
[Fixed] - Misc. Placement issues
v1.1.0
[Added] - Versions - Standard (Full) and Lite - Lite is the Terrain/Scenes only Full includes smd_units.pbo and smd_assets.pbo
[Added] - Feature - ALICE Module Support
[Added] - Feature - Missions - 3 Missions are now included to show the units/vehicles/buildings/misc objects
[Added] - PBO - smd_assets - Includes ~130 custom textured vehicles, many unconfigured "loot objects" from our DayZ project, and some
[Added] - PBO - smd_units - Includes ~50 "units" all have been modified to show backpacks (all Sahrani and Chernarus male citizens)
[Added] - PBO - smd_sahrani_a2_scenes - Arma 1 Intro ScenesWIP modified BI misc objects.
[Changed] - Feature - Grass and Rock Clutter mixes
[Changed] - License - APL-SA now applies to our entire package with the exception of the purchased CGTextures and Vilas Units
v1.00
[Added] - Building - smd_budova3_open
[Added] - Building - smd_dum_mesto3
[Added] - Building - smd_garaz_long_open
[Added] - Building - smd_garaz_open
[Added] - Feature - Armory Support
[Added] - Feature - Glass (individual shattering panes) to more smd_ Buildings
[Added] - Feature - Building LODs for ALL smd_ Buildings normalized
[Added] - Feature - Animated Destruction! for smd_dum_olez_istan2_open & smd_dum_olez_istan2_open2
[Added] - Feature - Door Breaching! For all smd_dum_olez_istanx_openx buildings both 1's and both 2's
[Added] - Feature - Improved Ground textures with _nopx files
v0.80
[Fixed] - Object Name - Incorrect model name used zidka03 changed to zidka_branka
[Added] - Building - smd_dum_olez_istan1_open (2 versions)
[Added] - Building - smd_dum_olez_istan2_open (2 versions)
[Added] - Building - smd_bouda_plech_open
[Added] - Building - smd_dum_mesto_in_open
[Added] - Building - smd_hangard_withdoor (Desert Aircraft hangar with animated front doors and roll up door with SFX)
[Added] - Feature - Glass to many of the smd_ Buildings
[Fixed] - Building - smd_budova4_in (A1 Enterable Army Barracks) (fixed and animated doors)
[Fixed] - Conflict - Skybox altered to prevent conflicts
[Fixed] - Object Name - Incorrect model name used zidka03 changed to zidka_branka
[Fixed] - Object Name - All Land Classed Objects renamed to include smd_ ofpec tag prefix to prevent conflicts
[Fixed] - Structures - Docks at Corazol placment issue
[Removed] - Building - dum_istan_02_open
v0.55
[Added] - Building - dum_istan_02_open (4 Story Grey Stone Apartments present in Southern Sahrani
[Fixed] - BUG - User Created Missions crashing on "Resume"
[Fixed] - Object Placement - Blanket fixes, Town by Town sweep for Objects and Vegetation Clipping into each other and buildings
[Fixed] - Object Placement - House heights blanket adjusted with stairs placed at entrances when require
v0.50
[Added] - A2 Alpha/Alpha Grid Number Scheme (allows for use of Artillery Computers, and normal readouts on GPS)
[Added] - A2 Object Pathing (all possible A2 replacement Objects are called instead of packing them with the map)
[Added] - A2 Roadways
[Added] - Building - benzina_schnell_open
[Added] - Building - dum_olezlina (Replaced with identical building with interior)
[Added] - Building - garaz_mala (RENAME TO garaz_mala_open)
[Added] - Building - house_y (interior added WIP)
[Fixed] - Building - army_hut_int (Collisions Issues Fixed)
[Fixed] - Building - army_hut2 (Collisions Issues Fixed)
[Fixed] - Building - army_hut2_int (Collisions Issues Fixed)
[Fixed] - Building - army_hut3_long_int (Collisions Issues Fixed)
[Fixed] - Building - hospoda_mesto (A1 Pub Collisions Issues Fixed)
[Fixed] - Building - strazni_vez2 (Collisions Issues Fixed)
[Fixed] - Objects - zavora (Guardhouse gate no animates open/close with action menu)
[Fixed] - Structures - Molo_beton (Dock/Pier) (AI Pathing Fixes)
[Fixed] - Structures - Molo_krychle (Dock/Pier) (AI Pathing Fixes)
[Fixed] - Structures - Molo_krychle2 (Dock/Pier) (AI Pathing Fixes)
[Fixed] - Structures - nabrezi (Dock/Pier) (AI Pathing Fixes)
[Fixed] - Structures - nabrezi_najezd (Dock/Pier - Railing) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_cornL (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_cornP (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_cube (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_cube_long (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_mid (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_mid_cornL (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_mid_cornP (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_stairs (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_stairs2 (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_stairs3 (Retaining Wall) (AI Pathing Fixes)
[Fixed] - Structures - podesta_1_stairs4 (Retaining Wall) (AI Pathing Fixes)
[Removed] - Single roadside Post in a field NW of Bagango (Seven's Post)