A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned­.

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After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core. A lot of work went into creating an “open” publically playable version, the first version on public display since the Nadeshicon convention in April 2015. You can download the Windows version today from the downloads section.

Journeying across the Arreal mountains


I'm releasing the demo in order to test out the various combat mechanics for the game (the combo system, stun, blitz) as well as the balancing for the monsters. It starts off fairly easy as you descend the mountain but does end in a fearsome battle with the Dalthor, which does require more strategy to properly take down.

Images for the Arelite Core Alpha preview

Can anyone defeat the fearsome Dalthor?


This public alpha integrates a lot of elements which were suggested in the past from private demos. The best example would probably be the enemy encounters which originally just old school random, but were changed to lurking shadows after some feedback.


Images for the Arelite Core Alpha preview

Avoid the lurking shadows


This alpha is fairly short, it covers the space between the first and second boss in the game, but I'm hoping to get a lot more feedback from this release. Beyond any bugs, I really want to hear about player expectations, what they like and don't like. Arelite Core is rooted in traditional JRPGs, but I'm not afraid to go beyond that if there's a good opportunity to do so.

To find out more about Arelite Core, you can visit the following links:
Website: Arelitecore.com
Facebook: Facebook.com
Twitter: Twitter.com
Presskit: Presskit

Launching a new trailer and website

Launching a new trailer and website

News 0 comments

Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...

Now Greenlit!

Now Greenlit!

News 0 comments

After 125 days, Arelite Core has been greenlit for publication on Steam. Here's what's coming up next for the game.

Arelite Core now on Steam Greenlight

Arelite Core now on Steam Greenlight

News 0 comments

Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends...

Bye bye random encounters (mostly)

Bye bye random encounters (mostly)

Feature 0 comments

Today I'm proud to announce what must be the most requested feature since Arelite Core was first unveiled : removing random encounters in favor of visible...

Arelite Core preview Alpha

Arelite Core preview Alpha

Demo 0 comments

First preview Alpha for Arelite Core, a non RPG Maker story-driven JRPG coming to Steam in Fal 2016. I appreciate every comments you can throw my way!

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Rebournestudios
Rebournestudios

Very excited for this. Watching now, all the best :)

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dragonslumber Creator
dragonslumber

Thank you very much!

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Protocol_Games
Protocol_Games

Nice stuff! Good luck!

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dragonslumber Creator
dragonslumber

Thank you very much ^_^

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ermanay
ermanay

it looks interesting!Good luck with the development!

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dragonslumber Creator
dragonslumber

Thank you very much! It's a lot of work, but hopefully it'll pay off!

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Arelite Core
Platforms
Windows
Developer & Publisher
Dragon Slumber
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Arelitecore.com
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Role Playing
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Fantasy
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Single Player
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