A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned­.

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After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core. A lot of work went into creating an “open” publically playable version, the first version on public display since the Nadeshicon convention in April 2015. You can download the Windows version today from the downloads section.

Journeying across the Arreal mountains


I'm releasing the demo in order to test out the various combat mechanics for the game (the combo system, stun, blitz) as well as the balancing for the monsters. It starts off fairly easy as you descend the mountain but does end in a fearsome battle with the Dalthor, which does require more strategy to properly take down.

Images for the Arelite Core Alpha preview

Can anyone defeat the fearsome Dalthor?


This public alpha integrates a lot of elements which were suggested in the past from private demos. The best example would probably be the enemy encounters which originally just old school random, but were changed to lurking shadows after some feedback.


Images for the Arelite Core Alpha preview

Avoid the lurking shadows


This alpha is fairly short, it covers the space between the first and second boss in the game, but I'm hoping to get a lot more feedback from this release. Beyond any bugs, I really want to hear about player expectations, what they like and don't like. Arelite Core is rooted in traditional JRPGs, but I'm not afraid to go beyond that if there's a good opportunity to do so.

To find out more about Arelite Core, you can visit the following links:
Website: Arelitecore.com
Facebook: Facebook.com
Twitter: Twitter.com
Presskit: Presskit

Arelite Core to be exhibited at PAX East 2016

Arelite Core to be exhibited at PAX East 2016

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Today I am proud to announce that Arelite Core has been accepted by the Indie Megabooth and will be exhibiting at PAX East 2016, from April 22nd to 24th...

Launching a new trailer and website

Launching a new trailer and website

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Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...

Now Greenlit!

Now Greenlit!

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After 125 days, Arelite Core has been greenlit for publication on Steam. Here's what's coming up next for the game.

Arelite Core now on Steam Greenlight

Arelite Core now on Steam Greenlight

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Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends...

Arelite Core - PAX Demo

Arelite Core - PAX Demo

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The demo I presented during the PAX East 2016 convention, from April 22nd to 24th. For more details, check out my post mortem article.

Arelite Core preview Alpha

Arelite Core preview Alpha

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First preview Alpha for Arelite Core, a non RPG Maker story-driven JRPG coming to Steam in Fal 2016. I appreciate every comments you can throw my way!

Comments
Rebournestudios
Rebournestudios

Very excited for this. Watching now, all the best :)

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dragonslumber Creator
dragonslumber

Thank you very much!

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Protocol_Games
Protocol_Games

Nice stuff! Good luck!

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dragonslumber Creator
dragonslumber

Thank you very much ^_^

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ermanay
ermanay

it looks interesting!Good luck with the development!

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dragonslumber Creator
dragonslumber

Thank you very much! It's a lot of work, but hopefully it'll pay off!

Reply Good karma+1 vote
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Arelite Core
Platforms
Windows
Developer & Publisher
Dragon Slumber
Engine
Custom
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Arelitecore.com
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Role Playing
Theme
Fantasy
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Single Player
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Indie
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Latest tweets from @dragon_slumber

Anyone have a database of custom Drawful 2 maps? Preferably in french? #Drawful2

3hours 7mins ago

RT @RobinHoodYT: New art for my game! I hope you like it! #gamemaker # gamedev #indiedev #gamemakerstudio T.co

3hours 39mins ago

Thank you Earthbound for some level design I can take inspiration from! #gamedev #indiegames

4hours 51mins ago

Would you guys be happy to receive this background for a steam Arelite Core badge? #gamedev #screenshotsaturday #rpg T.co

9hours 27mins ago

The Arelite Core stream starts now, come join me and ay hello! Buff.ly #streaming #gaming

13hours 28mins ago

Fiirst time coding on stream, should be interesting! Starts in 5 minutes, see you there! Buff.ly #streaming #indiegames #rpg

13hours 34mins ago

Something a bit different on stream today, will be working on the save feature, starts at 1 PM EST! Buff.ly #gamedev #rpg

14hours 19mins ago

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