AOR (Anthem of roses) takes different elements of stealth, adventure, RPG, puzzle and platform, creating challenges when you will need precision, wit and skill.
AOR (Anthem of roses) es un juego que mezcla diferentes elementos de sigilo, aventura, RPG, puzzle y plataformas, creando desafios donde la presición, el ingenio y habilidad serán una constante.
The objetive is get more than 12 hours of game for one player, I´m working on it. If you like Zelda, monster hunter, LBA 1 and 2, and Vangrant story, I take a lot references from that games for a little of components on the gameplay, but the plataform component and 2D perspective affect the gameplay, and it takes components from Machinarium, classic Metroid, zelda 2D, sanitarium, paper mario and other influences, is really easy dead, you don´t can attack directly (sometimes you can), but can find other routes for win, you need be quickly on your movements.
this video shows a little of the game.
I´m working in a system for cooperative campaing, the 2 player can play or not in any time, is not necessary 2 persons for play, but it´s posible. When the game will finished, I wanna create something like map editor, but just for multiplayer, in that mode, you will use a different characters than the protagonist, use de universe of the game, but it´s little different, I think in two styles of game for multiplayer, one mode passive and other mode more active.
The art is really simple, like sketches with life, it are really that. I´m drawing one by one, after I capture it and editing on the computer, the animation is really classic, not perfect, but it is the effect I want.
Im working for give to you a lot of good music, I really believe you will like it.
When I finish the PC version, Im will working on the Mac version.
Thanks for read this, and have a nice day, I will write more later.