In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

ACWraith says

8/10 - Agree (1) Disagree

Anodyne is an action game with lock and key puzzles. Put your Zelda franchise preconceptions aside. The keys are not weapons. When they're not literal keys, they're a set amount of collectible cards. Your actions are limited.

That said, the combat is solid. The variation of the world and the wonderful soundtrack helped maintain my interest. While the story felt fractured, the dreamlike atmosphere worked well with the overall nostalgia. Me likey.

I finished the game with 37 cards and earned a 100% achievement. I don't know if I'll ever go back to get all of the post-game cards and items. At that point, the play begins to reference glitches as might by used by Zelda speedrunners. It's mildly interesting, but that's the sort of thing I tend to see in a YouTube video and then never bother with again. The main game is enough for me for now.