In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

Report article RSS Feed Anodyne Update, 10-27

Just a few things so far this week... some areas implemented, songs finished, in preparation for the Student IGF on the 31st.

Posted by seagaia on Oct 27th, 2012

Hi, Sean here. Just wanted to talk about a few things we did this week.

I would say there was less progress than average. Part of this is because I had to write an essay for school...such is life, you spend time worrying and planning and writing. But it's done.

I also wrote a blog post about the place of games in society, my frustrations, their potential as mediums to convey personal experience and emotion, and then my fascination with a certain subset of game music. Check it out.

On the game side, I worked more on a boss. That's coming along nicely - I also did a little work on this one cutscene of sorts. Mostly just small things.

For the Student IGF, we are submitting a build with more of the game implemented - notably some of the "nature" areas, pictures of which are at the bottom and top of this post. They won't be totally complete, but are sort of mini-versions of their final forms (we just want to have more of the game visible rather than warping the judges around and so forth).

Jon's been working on tilesets, one of which I can't show yet...perhaps I should keep hiding all of them? Hmm

I don't remember when I finished some of the songs but I just have one song to finish and another entirely to write, and then the soundtrack is done. Weird, huh? It's about an hour long.

Well, that's about it for now...see you in a few days. And to close, as always...

You should follow me on Twitter. And vote (up) for us on Greenlight and TELL YOUR FRIENDS!


Post comment Comments
MarvinHawkins Oct 27 2012, 8:19pm says:

Looking good so far. Keep it up. Good luck in the IGF!

+3 votes     reply to comment
Theon Oct 27 2012, 9:57pm says:

Too good.

+3 votes     reply to comment
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Released Sep 24, 2012
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Analgesic Productions Developer & Publisher with 2 members