In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

Report article RSS Feed Anodyne at ChiTagFair, MAGFest, and mobile updates! (11-22-12)

Sean got to exhibit Anodyne to kids at ChiTAGFair this past weekend, and will also be at MAGFest this January. And mobile gui update!

Posted by seagaia on Nov 21st, 2012

So some exciting news:

First, I (Sean) was able to go to Chicago Toy and Game Fair this weekend to exhibit Anodyne. It was quite exciting indeed! Here's a video of some kids playing it!

The reception was mostly positive, with kids from 8-13+ enjoying it. This is nice, as I think anyone interested in an adventure game will be able to play and enjoy Anodyne! Lots of kids had to have their parents pull them away from the game, a sentiment I can relate to very much.

Also exciting is that yesterday night I learned that Anodyne was accepted to be shown at MAGFest's Indie Game Showcase, the first showcase ever! So I'll be over in Maryland showing the game for parts of the day on Jan 3-6. Come on by and say hi if you'll be there. It should be a good time! I'm excited to meet other game/game music/game devs!

Well, otherwise, we did not do too much work on the game. I fixed a few design issues and bugs, worked a bit on a boss, and wrote a little music, but as soon as I finish this essay in an hour, I'll be working on the game a lot! So I'll be able to tie up some loose ends.

Some slightly less exciting news: We're pushing the game release to early January. Jon and I agreed that it would be a better idea if we spend some time polishing up the game before release. I think this is a good idea.

I'll leave you with the mobile GUI that Jon provided me with (We also entered PAX East's indie game showcase, so if we get into that, we'll be in Boston during March!)

That's it. Follow me on Twitter, and vote for us on Greenlight, as always!

STAY COOL. EAT LOTS OF PUMPKIN SPICE. (via hipsterrunoff)
-Sean
 

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Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
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Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
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