The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.
Very rough study for a 'hot' power relay station. The room that you see here is bathed in hard radiation, but the walkways are shielded, as is the observation room behind the glass-alike material.
Not to be a critic, but don't you think that these places would have OHSA compliance? I mean, seriously, catwalks suspended 30 feet over the ground with no railngs...
;)
"walkways are shielded, as is the observation room behind the glass-alike material."
They have shields no need for railings.
Shields the Future of Railing
I think it just means shielded from radiation.
hmm, I'm not sure but those things at the side look like glass railings.
I see part of the chamber is flooded with coolant. Maybe it would be neat if you had a few submerged walkways for routine observation of the power relays.
This is a possible Planet Storm level concept. We might just use that idea if we make the level.
ooh shiny!
BEEP BOOP: IN THE YEAR 2000, WE HAVE NO RAILINGS.