The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.
For a time that seemed to stretch to aeons after the latest funerary procession had passed, Joachim Noa lingered at the cliffside among the siffa bushes...
typhon - part 1 - by alex
Starcaft is the most popular RTS of all time. Just recently I got into an discussion on how StarCraft implements networking. We where talking about two...
about starcraft networking model
Because 2aw is a tactical game - there is no resource gathering and no building on the map - there needs to be some thing interesting on the map to make...
thoughts on 2aw maps
In the quest for the best rock shape, I went to the next best thing - marching cubes. Marching-Cubes is an algorithm to convert a 3D math density function...
marching cubes: generating rocks
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