Alkahest is a unique game in which you take the role of an aspiring alchemist working on the Magnum Opus - the discovery of the Philosophers Stone, and the acquisition of eternal life. As you sell your own mixtures, potions and elixirs, you learn more of alchemy and unlock more intricate and useful ( or useless) instruments. As your knowledge expands, so does your shop, attracting more and more important visitors and expanding your influence over the village in which you've set up shop - and the world as a whole. Create custom named Potions, and create your own Recipes. Explore a system of moral choices and "factions". Fund and help equip expeditions to The New World, increasing your range of ingredients. Help people in need of your aid, ranging from a rat infestation to eternal life. Build up a name for yourself amongst the villagers and the Town Criers, be it good or bad. Upgrade your shop with new rooms and stunning new equipment (or something to that effect).

Post news Report RSS Concept art and stories!

Igor talks to us about the story and updates us on the progress of the Alpha.

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Hey all,

I’m Igor, Lead Writer of Good Enough Games and I’m in charge of bringing you this weeks dev update, which means that this dev update will be purely story based.

Story

Alkahest is set in a fantasy world which would roughly coincide with the Middle Ages of our world, with the differences inherent to fantasy. You take the role of an Alchemist in a humble little shop in the “humble” part of town, your primary objective being to simply make and sell potions while making enough money to keep your business afloat. The story is where you will find your diverging gameplay. We are currently set to have anywhere between 5 to 10 storylines, all with their own characters, and the like. One thing I would like to mention is that the only failstate (so far) in Alkahest is bankruptcy. Failing to complete an objective in the story will simply result in the story taking a different, and more likely darker route. Thought has currently been put into 6 storylines and I am in the process of outlining characters, events, and the like for each story, while one storyline is very near completion and implementation; The Royal Asset Storyline.

Alkahest is a fantasy game, and what is a fantasy game without a Monarch, a Traitor, and a War? I’ll refrain from dropping too many spoilers, but expect plot twists, and always remember that your potions are what control the story and, ultimately, the world you interact with.

Concept art: Bastard

Above you can see some concept art our Art Department has whipped up. It features The Bastard, the antagonist who intends to make your life hell and belittle you wherever and however he can. He isn’t a kind man, he isn’t a bright man, but he is powerful, and he is dangerous.

Other

On a side note, the game is now in a state very near to alpha, and expect a playable version in the near future.
Oh and one more thing. Our dev updates will work as a relay race from now on, having a different member of our staff write a dev update once a week. We’ll try to avoid having the same member post to frequently, but you may see some back to back posts from one member if things just don’t work out.

Thanks for reading; next week’s update will be written by the head of our Art Department, Sami.

-Igor

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