Alkahest is a unique game in which you take the role of an aspiring alchemist working on the Magnum Opus - the discovery of the Philosophers Stone, and the acquisition of eternal life. As you sell your own mixtures, potions and elixirs, you learn more of alchemy and unlock more intricate and useful ( or useless) instruments. As your knowledge expands, so does your shop, attracting more and more important visitors and expanding your influence over the village in which you've set up shop - and the world as a whole. Create custom named Potions, and create your own Recipes. Explore a system of moral choices and "factions". Fund and help equip expeditions to The New World, increasing your range of ingredients. Help people in need of your aid, ranging from a rat infestation to eternal life. Build up a name for yourself amongst the villagers and the Town Criers, be it good or bad. Upgrade your shop with new rooms and stunning new equipment (or something to that effect).

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Progress update

News 1 comment

Table Upgrades

Table upgrades are now basically finished, what they let you do is decrease the crafting time of potions and or increase the maximum number of additives allowed per potion.

dev-updates

Potion sell by date

Brewed potions can now go out of date. What this means is that stockpiling potions may not always be the best of ideas. You can how ever increase the life of potions by adding preservatives as additives. Potions that go out of date loose all their stats and the longer you leave them, the more acidic they get, and will become slightly poisonous (which also means that poisons cannot go out of date).

Story

The first of many story lines is currently being worked into the game, there were major delays however due to me having to redo the entire brewing mechanic. Also the random AI customers are now almost fully functional, all they need are animations and then they're done

What's going to be worked on next?

Tom (Programmer) will work on completing the implementation of the story along with the transmutation mechanics and making the liquid in potions different colours depending on the type of potion and whether or not it's in date.

Sami (Head of art) will work on animations for the story as well as modelling the story characters and the rest of the ingredients.

Igor (Creative person) will continue to flesh out the story as well as finding more things for me to have to redo because he's come up with a "Better way to do it" ;)

Mirko (GUI Artist) will work on designing the brewing menu and table upgrade menu.

Other

Here's a picture of what the inside of the starter shop currently looks like:

dev-updates

So, in summary:

  • Added a sell by date to potions,
  • fixed the customer AI,
  • more of the first story was added,
  • practically finished the table upgrades,
  • fixed a few bugs,
  • created yet more bugs.

-Tom

New Brewing, New Ingredients and New Order Board!

New Brewing, New Ingredients and New Order Board!

News 1 comment

In this dev-update Tom talks about the entirely reworked brewing mechanics along with the new ingredients and order board!

Shops, tables (and automobiles)!

Shops, tables (and automobiles)!

News 0 comments

In this dev-update sami, our head of art, talks about the new shops and more!

Concept art and stories!

Concept art and stories!

News 0 comments

Igor talks to us about the story and updates us on the progress of the Alpha.

Saving and Loading, Music, Settings and Release plan!

Saving and Loading, Music, Settings and Release plan!

News 2 comments

In this update Tom tells us what the teams been up to for the past few weeks and briefly discusses the future for Alkahest.

Comments
Guest
Guest

looks like a good game

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darkraven301
darkraven301

Any progress ?

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GoodEnoughGames Creator
GoodEnoughGames

I'm in the process of writing another update, expect it sometime tomorrow :).

-Tom

Reply Good karma+1 vote
TomDJones
TomDJones

Looks very interesting, I'll keep an eye on this one :)
Mind if I ask your modeler what program he uses?

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GoodEnoughGames Creator
GoodEnoughGames

Sami, our modeller, uses blender.

Reply Good karma+1 vote
Count_Crapula
Count_Crapula

Looks funny :p, tracking

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Woodhawk
Woodhawk

Very nice :D

Reply Good karma Bad karma+3 votes
xivel
xivel

This looks pretty awesome, I shall watch.

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GoodEnoughGames Creator
GoodEnoughGames

Thanks :)

-Tom

Reply Good karma+2 votes
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Alkahest
Platforms
Windows, Mac, Linux
Creator
GoodEnoughGames
Engine
Unity
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Genre
Role Playing
Theme
Medieval
Players
Single Player
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Indie
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Twitter

Latest tweets from @goodenoughgames

Smai, our art guy is currently putting his dev-update on IndieDB, so hopefully it'll be live soon!

Dec 4 2013

New dev update, available on both IndieDB (http://www.indiedb.com/games/alkahest/#4213868) and our website (http://www.goodenoughgames.biz/apps/blog/show/35485901-saving-and-loading-music-settings-and-release-plan)

Nov 11 2013

Been a while since I've said anything, but progress is being made. I'll do a dev blog sometime next week with further details! -Tom

Nov 7 2013

Just worked on choosing what you want to be when you buy it as an extension, all is going well. -Tom

Oct 10 2013

Hey all, just throwing out a tweet so that people know that if they want to ask us any questions on here, feel free. :) - Igor

Oct 9 2013

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