Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

Report article RSS Feed Alien Arena 2009 progressing towards summer release.

Development of Alien Arena 2009 continues to move along with major new enhancements and content.

Posted by Irritant_new on Mar 21st, 2009

Alien Arena 2009 has been developing at a very steady pace, and we have already some previews of what is to come. In the last two releases, the CRX engine has received some extensive improvements, and this release will continue that trend. All surfaces now use GLSL for per-pixel effects, and several portions of the basic rendering code have been rewritten to accomodate this, as well as improve performance. There are a vast number of engine improvements that are already completed, and quite a few more to come. Content is also a major portion of our focus, and we have completed several new maps and player characters, with much more to come. We expect to release the game in June, so keep an eye out as we are planning to raise the bar as high as we possibly can with this version of Alien Arena!

Per Pixel Martians, GLSL style! Deimos, a new map inspired by UT3.
The Slashbot...new charactor for AA2k9! Water effects for AA2k9
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Frozencloud
Frozencloud Mar 21 2009, 9:19am says:

Very nice! :)

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Mar 21 2009, 10:35am says:

Great update.
Downloading and tracking this one, I can't believe I am just finding out about this one ;)

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Irritant_new Author
Irritant_new Mar 21 2009, 11:08am says:

If you use SVN you can get the latest GLSL stuff and some of the new content that is near complete, or semi complete. It's so worth using SVN over standard install. URL is Icculus.org

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Dullshooter
Dullshooter Mar 21 2009, 3:41pm says:

I love this game!I can't wait to see more of whats to come!

+1 vote     reply to comment
angry_bot
angry_bot Mar 22 2009, 7:36am says:

I'd say that the "performance improvements" need a hell of a lot of work. I just compiled the SVN and I still get FPS drops left and right. I can run Nexuiz on Ultra with less problems than this, which has always been a thorn in my side as far as Alien Arena goes: poor performance and lower-quality visuals. Still, keep up the good work!

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Irritant_new Author
Irritant_new Mar 22 2009, 12:56pm replied:

What are your specs? I have a 9800GTX on a dual core 2.8ghz, which IMO is a pretty modest rig, and the game runs very comparably, if not faster than Nexuiz when both games are set on their highest settings(or at lowest as well). At this point the engines are very similar in what they do overall, and not to knock Nexuiz, but AA's media is much more intricate and detailed. Any feedback is appreciated, it's always good to have people test this stuff so I can find where performance drops may occur. Knowing your specs might help me determine where problems may occur for your specific chipset.

I can say that on my modest rig, as well as on my laptop running a ATI XP1400, that on the highest settings(which has per-pixel lighting on all surfaces), that the game went from being fairly unplayable to actually being something that I leave it on 99% of the time even during large FFA matches. It's amazing how much faster that GLSL is than fixed function Opengl, and how much you gain from rendering meshes with GL_TRIANGLES rather than GL_TRIANGLE_STRIP(though we left legacy code in for unfortunate souls with pre-2003 era cards than need this).

+1 vote   reply to comment
pvt.Johnson
pvt.Johnson Mar 22 2009, 10:02am says:

Still no real mac support?
nice to hear the games doing well though.

+1 vote     reply to comment
egeletronics
egeletronics Mar 24 2009, 1:30pm says:

HEEEEEEE i just like your game

+1 vote     reply to comment
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Alien Arena
Platforms
Windows, Linux
Developed By
Irritant_new
Engine
Custom Built
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Official Page
Red.planetarena.org
Release Date
Released Aug 21, 2004
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