Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena 2009 progressing towards summer release.

Development of Alien Arena 2009 continues to move along with major new enhancements and content.

Posted by on

Alien Arena 2009 has been developing at a very steady pace, and we have already some previews of what is to come. In the last two releases, the CRX engine has received some extensive improvements, and this release will continue that trend. All surfaces now use GLSL for per-pixel effects, and several portions of the basic rendering code have been rewritten to accomodate this, as well as improve performance. There are a vast number of engine improvements that are already completed, and quite a few more to come. Content is also a major portion of our focus, and we have completed several new maps and player characters, with much more to come. We expect to release the game in June, so keep an eye out as we are planning to raise the bar as high as we possibly can with this version of Alien Arena!

Per Pixel Martians, GLSL style! Deimos, a new map inspired by UT3.
The Slashbot...new charactor for AA2k9! Water effects for AA2k9
Comments
Frozencloud
Frozencloud

Very nice! :)

Reply Good karma Bad karma+1 vote
DOLBYdigital
DOLBYdigital

Great update.
Downloading and tracking this one, I can't believe I am just finding out about this one ;)

Reply Good karma Bad karma+1 vote
Irritant_new Author
Irritant_new

If you use SVN you can get the latest GLSL stuff and some of the new content that is near complete, or semi complete. It's so worth using SVN over standard install. URL is Icculus.org

Reply Good karma+1 vote
Dullshooter
Dullshooter

I love this game!I can't wait to see more of whats to come!

Reply Good karma Bad karma+1 vote
angry_bot
angry_bot

I'd say that the "performance improvements" need a hell of a lot of work. I just compiled the SVN and I still get FPS drops left and right. I can run Nexuiz on Ultra with less problems than this, which has always been a thorn in my side as far as Alien Arena goes: poor performance and lower-quality visuals. Still, keep up the good work!

Reply Good karma Bad karma+1 vote
Irritant_new Author
Irritant_new

What are your specs? I have a 9800GTX on a dual core 2.8ghz, which IMO is a pretty modest rig, and the game runs very comparably, if not faster than Nexuiz when both games are set on their highest settings(or at lowest as well). At this point the engines are very similar in what they do overall, and not to knock Nexuiz, but AA's media is much more intricate and detailed. Any feedback is appreciated, it's always good to have people test this stuff so I can find where performance drops may occur. Knowing your specs might help me determine where problems may occur for your specific chipset.

I can say that on my modest rig, as well as on my laptop running a ATI XP1400, that on the highest settings(which has per-pixel lighting on all surfaces), that the game went from being fairly unplayable to actually being something that I leave it on 99% of the time even during large FFA matches. It's amazing how much faster that GLSL is than fixed function Opengl, and how much you gain from rendering meshes with GL_TRIANGLES rather than GL_TRIANGLE_STRIP(though we left legacy code in for unfortunate souls with pre-2003 era cards than need this).

Reply Good karma+1 vote
pvt.Johnson
pvt.Johnson

Still no real mac support?
nice to hear the games doing well though.

Reply Good karma Bad karma+1 vote
egeletronics
egeletronics

HEEEEEEE i just like your game

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Alien Arena: Warriors Of Mars
Platforms
Windows, Linux
Creator
Irritant_new
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Alien Arena: Warriors Of Mars
Alien Arena: Warriors Of Mars First Person Shooter