Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
Development of Alien Arena 2009 continues to move along with major new enhancements and content.
Posted by Irritant_new on Mar 21st, 2009
Alien Arena 2009 has been developing at a very steady pace, and we have already some previews of what is to come. In the last two releases, the CRX engine has received some extensive improvements, and this release will continue that trend. All surfaces now use GLSL for per-pixel effects, and several portions of the basic rendering code have been rewritten to accomodate this, as well as improve performance. There are a vast number of engine improvements that are already completed, and quite a few more to come. Content is also a major portion of our focus, and we have completed several new maps and player characters, with much more to come. We expect to release the game in June, so keep an eye out as we are planning to raise the bar as high as we possibly can with this version of Alien Arena!