Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
Over the last month or so we've been working very hard on improving an aspect of the game that we felt was majorly lacking, and that was the model format. We have now switched to using the new skeletal Interquake Model(.iqm) format developed by Lee Salzman. Not only is the appearance greatly improved but the rendering speed of models is also improved by as much as 60% in some cases. This also will allow us to do better things with animation, as well as adding ragdoll physics.