Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
Just a demo of the lighting of the engine. All surfaces are capable of being per-pixel lit, normalmapped, heightmapped. Meshes generate soft shadows, and self shadowing. All of this is done at a much higher speed than previous releases of the game. Lighting is far more accurate and pleasing. Because this is a deathmatch game, and visibility is paramount, we don't fade-to-black the way the Doom 3 engine does with it's shadowing, we take steps to keep things reasonably lit.