Alas Mortis is a multiplayer deathmatch, survival-horror game where a group of citizens are trying to survive the hungry jaws of some type of flying, bat-like demonoid. Play on various maps, and avoid the winged beast.
This game is my main project, my baby. It's what I'm using to develop a better grasp of the Unreal Engine/Unreal Development Kit for when I delve into future horror game projects.
Alas Mortis is a horror game, that's multiplayer. Two teams. 9 players play as everyday citizens of a small town trying to survive on a variety of maps (Farmland, Abandoned Hospital) with two maps mentioned coming out in the early access part of the game, with more levels coming out during development. The other team consists of one player who plays as a demon who's goal is to hunt down the 9 players within the time limit using a variety of abilities, and weapons at his disposal. The demon is more-so a humanoid-bat creature and will have the ability to fly around said maps. The human players have no weapons, and must hide to survive. Think of it as a horrific, gruesome, terrifying game of hide & seek.
It's being made in UDK, and hopefully will be released on Steam. It's going to be free-to-play so anyone can pick up the game and play it.
So, hopefully Alas Mortis interests you, and you'll start tracking this project!
I've noticed people have been down-voting my comments on this page and I've figured it has to do something regarding Faceless, and some of you are probably confused as to why I'm starting a new project. I left the Faceless development team, mainly due to my lack of interest with Slenderman, and the issues involving the Greenlight process involving me to slowly drift away from the project and thus causing Adam to take over, and he's doing a much better job than I. Faceless is still being made, and I'm just no longer attached to the project. Adam and I still remain in contact, and keep each other updated about Faceless and things regarding the development of the game. My leaving of the team, and Adam taking over was a mutual agreement between the two of us, and it was the best thing for Faceless.
I just felt I needed to start my own project, and create my own monster and horror game which is what I'm trying here with Alas Mortis. For people who have donated to Faceless, the money is still around but it's in the process of being transferred over to the new development team so they continue developing Faceless and bring this wonderful, terrifying game to fruition. I'm like most of you now who want to see this game succeed, release, and I for one cannot wait to play this with everyone. So, hopefully this is clearing up some confusion, and hopefully leads to solving the reason why my comments keep getting down-voted on the Alas Mortis page.
Either way, if you want to track Faceless and see what it's all about you can do so here - [Click Here]
This is my own project, and has no ties or affiliations to Faceless, or what I was doing on that project. As I mentioned above Faceless is being developed by a completely different team now, and I no longer have any affiliation with said team. And, the donation funds from Faceless are currently in the process of being handed over to the new development team, so they can continue development and finish the game.
I've made mistakes during my time as lead of Faceless, and I can guarantee I won't make those same development mistakes with Alas Mortis. I won't set a release date until I know the game will in a playable state.
Latest tweets from @fiddleheadgames
Don't worry kids, we're still making Alas Mortis. Just keeping everything on the downlow.
Dec 9 2013, 12:46pm
Hmph. Wish I knew why every comment on the Alas Mortis @IndieDB page kept getting down-voted as soon as it gets posted.
Oct 17 2013, 10:19pm
Oct 16 2013, 1:10pm
So no need to worry about CoD clones, and cutesy little platformers. Ghouls, goblins, and terror are what to expect.
Oct 14 2013, 9:20pm
Fiddlehead Games will solely be a horror based studio. Alas Mortis, and all future projects will be HORROR.
Oct 14 2013, 9:20pm
Oct 14 2013, 9:05pm
@BabyColada Exclusive, juicy, little details that players can expect day one :3
Oct 14 2013, 8:58pm
But still keep track of our own horror game "Alas Mortis" over here - T.co
Oct 14 2013, 8:56pm
Oct 6 2013, 2:20pm