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Alas Mortis is a multiplayer deathmatch, survival-horror game where a group of citizens are trying to survive the hungry jaws of some type of flying, bat-like demonoid. Play on various maps, and avoid the winged beast.


This game is my main project, my baby. It's what I'm using to develop a better grasp of the Unity Engine for when I delve into future horror game projects.

Alas Mortis is a horror game, that's multiplayer. Two teams. 9 players play as everyday citizens of a small town trying to survive on a variety of maps (Farmland, Abandoned Hospital) with two maps mentioned coming out in the early access part of the game, with more levels coming out during development. The other team consists of one player who plays as a demon who's goal is to hunt down the 9 players within the time limit using a variety of abilities, and weapons at his disposal. The demon is more-so a humanoid-bat creature and will have the ability to fly around said maps. The human players have no weapons, and must hide to survive. Think of it as a horrific, gruesome, terrifying game of hide & seek.
It's being made in UDK, and hopefully will be released on Steam. It's going to be free-to-play so anyone can pick up the game and play it.


FEATURES


  • A multiplayer experience that's competitive, but frightening at the same time. The Demon can be anywhere, and will be hunting you down one, by one. Keep your eyes, and ears open.
  • Flashlight beams, and Flares can slow the Demon down and this is the only way human players can defend themselves. There will be no weapons for the human player. Hide, or run. Your choice.
  • Variety of human characters to play as ranging from a Doctor, to a man dressed up in a bunny suit. Human, and Demon skins will be unlocked by leveling up. Make yourself stand out amongst the crowd, with each skin/character having a backstory of their own.
  • An arsenal of weapons, as well as abilities for the Demon to use while hunting the human players down.
  • Game will launch in Early Access with two maps, and one game-mode. More maps, and game-modes will then be added to the game for free.
  • Proximity based voice-chat, and no HUD will help make the players feel truly isolated. Never knowing when an ally has been slain. You could truly be alone, and not even know it. The Demon will also be able to eat the bodies of the fallen to hide the evidence.
  • Totally Free-To-Play. No money required to play!
  • And, Achievements/Trading Cards/etc if we can get onto Steam.
  • Will also try for Occulus Rift support if possible!

So, hopefully Alas Mortis interests you, and you'll start tracking this project!


RSS feed Articles

So, it's nearing the end of January and I've decided to write up a little update regarding the game in general and where I intend to take it in the comings months, and year. So, without further ado let's press on to the news.

I said I'd take the community's opinions into account, and people weren't too keen on the implementation of the Possessed character being with the Demon, and just in general weren't fans of some of the modes I had intended to come along after the "early-access" release of Alas Mortis. So, the initial release will stay true to the original game-mode where the demon is hunting the players down, and staying true to the hide-and-seek concept I had originally planned the game to be.


We also have some concept art finally drawn up for the Possessed character who is still very much going to be in the game, and still serve some purpose. This will stem from a newly crafted, and thought out Possession mode which will come out either in the early access, or some time after. This mode will play similar to 'infection' game-types nowadays where The Demon will be armed with his Possession Skull and can lob it at enemies to possess them.

However, the Demon can only score points if the Possessed players score kills, but they'll only be possessed for short amounts of time before becoming normal again. While in a state of possession the demon can control the player, and use the player to kill the other humans, and gain points. For this mode, The Demon is only armed with his skull, but if he kills a human he won't be awarded any points, and more so gain penalties via negative points (much like suicides/betrayals in most competitive games nowadays). This will also work in the same vain if a human player attempts to commit suicide to cheat the Demon out of points. If a human commits suicide the demon is automatically awarded one point.

I'm still trying to figure out how the human players can score points besides the typical run-and-hide which features in the core game-mode. I'll accept suggestions, etc.


We've also revealed another one of the playable humans, with this lovely character being Amelia Stuart. Amelia is a ten-year old girl who joins up with the other survivors once the demon begins picking off those who have sinned. However, Amelia is unique in one aspect where she's being hunted, but is the only of the humans being hunted whom hasn't sinned.

The reason for her being in the game, and being hunted by the demon is very heavily being written in the plot, and backstory of the game. More will be revealed later.

I'd like to thank everyone for following, and supporting my endeavors with Alas Mortis. It's my first attempt at designing something in the Unreal Engine, and I hope you all can enjoy it when the early-access launches.


And be sure to like our Facebook page for unique updates!

Alas Mortis - December 17th, 2013

Alas Mortis - December 17th, 2013

News 1 comment

An important update regarding the new direction of the game, as well as some fun details.

Alas Mortis - December 14th, 2013

Alas Mortis - December 14th, 2013

News 0 comments

A quick little update about Alas Mortis. Yes we're still in development. Just trying to keep things hush-hush.

Regarding Faceless & Alas Mortis

Regarding Faceless & Alas Mortis

News 0 comments

An update as to why I'm making Alas Mortis, and some details about Faceless to hopefully uncover why my comments are being downvoted.

Alas Mortis - October 14th, 2013

Alas Mortis - October 14th, 2013

News 0 comments

Some new details about Alas Mortis. Mainly about what to expect with the game, and we even talk about one of the revealed human characters.

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kai229
kai229

What would be fun and scare the **** out of players is making an ability where the Demon turns into a child, maybe that new character you added and then surprise the **** out of the humans, THAT would be fun as ****

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Manio31 Creator
Manio31

That seems sort of cliched, no offense. Plus, I feel like after players see it for the initial time it would lose its appeal. Thanks for the suggestion though!

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kai229
kai229

What do you use to create the characters and will you make detailed versions of them, like the man in the bunny suit?

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Manio31 Creator
Manio31

Well, concept artists draw them up and the modelers will model them in programs like Blender, etc. And yes, they'll be detailed.

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subbywubby
subbywubby

So is this game in first person view or third person view ?

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Manio31 Creator
Manio31

First person.

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ParaThoxic
ParaThoxic

Hi, I'd like to help you out with your project.
Im kinda conceptual artist. Pm me if you need :)

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Manio31 Creator
Manio31

PM with some of your work.

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thenewthe
thenewthe

I would like to know, will this be singleplayer too?

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Manio31 Creator
Manio31

Not right now, no. I've been throwing around ideas in my head for a single-player component sometime after release.

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Alas Mortis
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Fiddlehead Games
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Here's hoping the Indiegogo campaign gets funded. Would really love to implement some of those features.

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