Trapped. These are the first words that enter your mind as you awake within the stale, abandoned mansion. You and four other people have awoken to find themselves trapped here. And you are not alone.
Here's my blog post from emersonsmithdesigns.com Check out my latest changelog for Akeldama: The Game of Trust!!!
Posted by wolfbrother9393 on May 10th, 2011
Another couple of months and I know you've been dying to know what's going on. I took a brief detour with The Moon Is Down but as this school year comes to a close I'll be filling up as much of my time as possible on development.
This year I'll be entering Akeldama: The Game of Trust into IndieCade. I'll probably be entering the late deadline just because I have so much work to do but I'll close off an introductory section to the game to send in to be judged. If I don't get in I'll get constructive criticism from the judges. If I do get in... I'll cross that bridge when I get to it. But if I do get in... that would be so freakin' awesome!
Now, to give you the most recent updates while being vague enough to not reveal any story work that's being done:
- Created 2 new weapon/objects for combat.
- Implemented these 2 mysterious objects into the game.
- Fixed and tweaked combat so in-game and instance-based combat systems are all synced individually and ready for play. (I'll do a post on combat later. It's unique enough to be a pillar of the game.)
- New, temporary character portraits have been implemented for all but two characters (these will be used for IndieCade). Thank you Celianna for the amazingly awesome face generators!
I still have a lot to do before the due date, but it's a start! Also, on a more unrelated note, I've changed all of my annoying copy/paste links into nifty buttons on my sidebar like the ones here:
Now you can surf my links in style! I'll keep you posted on my next changes.