Choices will be made.
Consequences are suffered.
Feats become legend.


In a virtual world... things just got real.

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Comments  (0 - 10 of 11)
alexfeature
alexfeature

Guys? Dying for an update here!

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16BitGenocide Creator
16BitGenocide

We are sticking with XNA for now because we have created our own engine in it with custom peripheral editors and utilities (collision editor, sprite builders, sprite packers, JSON serialization, ect). In addition we have written our own HLSL code for lighting characters using normal maps. We will be able to port our code to Monogame, if we wish to, which allows the game to operate on more platforms like Linux, Mac and even PS4. We've looked at Unity and will probably move towards that in the future, yet for now we're not prepared to take the plunge and will stick with what we know.

It's unfortunate the Microsoft stopped developing XNA, yet it seems Monogame has given it a bit of new life.

/End Novel.

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alexfeature
alexfeature

Sounds reasonable. At any rate engine is just a tool..its what you make with it that counts :)

Microsoft yoke:

Q: How does M$ ensure that developers follow patterns?
A: They kill a framework every 3 years.

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alexfeature
alexfeature

Nice update guys. Very very cool stuff.

Just out of curiosity why are you still hanging onto XNA? Perhaps Unity could give you more freedom and dev speed boost?

Are there some XNA features you are fond of or is it mainly because of your own Engine tech already written to power this noir gem :)

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alexfeature
alexfeature

I love this game!

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alexfeature
alexfeature

Saw this on Greenlight today.

You guys got a winner with this one! Love the atmosphere, and the imagery and everything.

Now all you need is Lazerhawk :D

Youtube.com

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16BitGenocide Creator
16BitGenocide

Thanks man. I am actually a fan of SynthWave/DreamWave/Outrun type music. You can expect that type of music in the game.

Thanks for the interest.

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Dotdroid
Dotdroid

This looks awesome! Certainly deserves more attention, lovely art and design. Can't wait for it 16BitGenocide

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16BitGenocide Creator
16BitGenocide

Thanks!

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PassiveAssassin
PassiveAssassin

Tech-noir? I.E: Cyberpunk?

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16BitGenocide Creator
16BitGenocide

It's a subtle distinction, but we feel it more accurately describes the narrative we are trying to achieve. Since 'tech-noir' puts a stronger emphasis on the neo-noir elements present in the cyberpunk genre.

These genres/sub-genres are fairly amorphous anyway, but we went with what better portrays our world.

Thanks for the inquiry.

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16BitGenocide
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XNA
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Latest tweets from @16bitgenocide

‘PrimarySystem’ by @16Bitgenocide on #SoundCloud? #synthwave #synthpop #edm #038;utm_campaign=share&utm_medium=twitter">Soundcloud.com

Jul 20 2015

RT @TheGameFor3: BACK IT LIKE YOUR LIFE DEPENDED ON IT!!!!! #SaveShenmue Kickstarter.com T.co

Jun 24 2015

‘PictureThis’ by @16Bitgenocide on #SoundCloud #edm #synthwave #038;utm_campaign=share&utm_medium=twitter">Soundcloud.com

May 4 2015

RT @AwesomenessBot: #GDC just released panel footage from #GDC2015...pretty much porn for #gamedev : Gdcvault.com #Awesomeness … — The Awesomeness…

Mar 31 2015

RT @jessefreeman: XNA is no more, as the phoenix rises from the ashes - CodeProject Codeproject.com

Mar 31 2015

Too Soon bro, too soon. :D

Feb 11 2015

RT @TheSfsStudios: I use Twitter so awkwardly.. the only time i ever tweet is at 3 in the morning. Its because my #gamedev time is productive after midnight :P

Dec 31 2014

Point and Click concept. #gamedev #indiedev #animation T.co

Dec 7 2014

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