The aim of each puzzle level is to create molecules of a mysterious multicoloured substance: tricone. To solve each level, you must interact with the components and structure of a strange micro-organism. For example, you will often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, you will break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.
Veteran YouTuber Keith Ballard aka SebastianSB does a blind Let's Play of Tricone Lab.
For a bit of extra publicity, I've launched a mini-kickstarter for Tricone Lab.
Death by Beta will be distributing 50 Tricone Lab beta testing keys, which can be redeemed on the Steam platform, for Windows or Mac OSX.
Hi,
I suppsoe there are many improvments over the 2013 demo. Could you explain a bit ?
Also, will the game be available on a DRM-free plateform such as Desura, itch-io ... ?
Hi franbelle,
In 2013 the game had only around 40 levels, that's now at 100. The other major area that has expanded since then is the set of features related to level authoring/sharing, which is the main part I want to test during Steam Early Access. Besides these areas, the graphical presentation has been greatly improved (e.g. region shading, smoother lines). New mechanics such as exploders and replicators have been added since then. User interaction is much smoother, e.g. being able to drag resource lines in either direction, transitioning between levels and between maps is better, this was all based on feedback from live events where I presented the game. Also, small features such as color blind mode have been added.
I've got no plans to release outside of Steam for the time being but I am open to it if there is a lot of demand.
The game has online features but is fully playable offline (I noticed from your other comments that this is an aspect you're interested in).
cheers,
josh
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