Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.

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Description

I've been playing around with adding some new materials. Pictured, you see bloodstone, and aetherite.

- The sand is temporary and will eventually be treated as a super viscous liquid.

- Bloodstone is a hardened stone that will be very rarely found in nature. It is likely to be producible from mixing blood, bones and stone somehow. It will constantly drip red particles (bleed).

- Aetherite is our physical manifestation of aetheria (effectively mana). You refine it and use it as magical fuel for casting spells, researching spells, giving life to magical trinkets, etc.