Aetherius is a voxel based game being written in Java with LWJGL. The intention is for all content in the game to be procedural or community generated. Aetherius will use a unique construction system to provide an effectively unlimited amount of unique gameplay. This system will generate almost everything; World, NPCs, Quests, Items, Skills, Planets.

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Landscape
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Description

Top down view of the current landscape features. Trees are still place holders.

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Type
Demonstration
Date
Nov 14th, 2012
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