Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of a nation, controlling the tides of war and the armies beneath you. With the ability to influence your shipmates and superiors, you can also perform a rebellion or coup d'etat, breaking free from authority and creating your own empire. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, real-time strategy and tactical simulations. It is populated with thousands of AI with their own desires and personalities, all set against a backdrop of war and bloodshed, creating a dynamic and ever changing world.
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The game engine now has support for caves. This is done by deleting geometry from the mountainside using decals to specify the cave opening, and then placing a cave model behind the decal. This allows for modifying generated mountains with modeled caves, which can look quite impressive.
is that marketplace suposed to be in a cave? ^^ nice work tho on everything :D
In general, marketplaces are not going to be in caves, they are going to be on mountainsides. But if there happens to be a very large and habitable cave somewhere in game, there might end up being a little city hidden inside ;) .
The above was just some engine tests with caves, and the marketplace was put in there for fun.
cool