Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
jonthe838 Oct 4 2009 says:

is that marketplace suposed to be in a cave? ^^ nice work tho on everything :D

+1 vote     reply to comment
terra0nova Author
terra0nova Oct 4 2009 says:

In general, marketplaces are not going to be in caves, they are going to be on mountainsides. But if there happens to be a very large and habitable cave somewhere in game, there might end up being a little city hidden inside ;) .

The above was just some engine tests with caves, and the marketplace was put in there for fun.

+2 votes   reply to comment
Kage.Ookami Oct 4 2009 replied:


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


The game engine now has support for caves. This is done by deleting geometry from the mountainside using decals to specify the cave opening, and then placing a cave model behind the decal. This allows for modifying generated mountains with modeled caves, which can look quite impressive.

Image Details
Oct 4th, 2009
Embed Thumb
Report Abuse
Report media
Add Media
Members only